Author: Angela Quinton

Angela Quinton is a writer, designer and web developer from Canada. She's also a colossal werewolf nerd who wrote her first werewolf story on her mom's typewriter at age 11. When not writing code or geeking out over werewolf stuff, Angela runs trails, spots trains, and throws rocks at the Pacific Ocean. She lives near Vancouver, Canada, with their lovely and tolerant wife, three feline malcontents and an increasingly terrible dachshund.

Kickstart “Undead Apocalypse” & rule post-apocalyptic Europe

As ubiquitous life-long aspirations go, “ruling the irradiated supernatural wasteland that used to be Europe” is up there with “building a log cabin” or “publishing a novel”, but it’s also the kind of life goal that’s difficult to self-start. You can take carpentry or writing classes at your local community college, but there’s no Learning Annex course on “Instigating World War III” or “Facilitating a Transnational Nuclear Exchange”. But here’s the good news! Now you have a chance to act out a monster apocalypse with your friends and loved ones, thanks to the Kickstarter for Undead Apocalypse: War of the Damned.

Undead Apocalypse is a fast-paced, beautifully-designed board game for 2 to 4 players. Each game lasts 30 to 90 minutes and pits factions of Zombies, Vampires, Werewolves, and post-apocalyptic Humans against each other in a fight to the death (or undeath, as it were).

After World War III the people of Earth thought it couldn’t get any worse; they were wrong. The nuclear devastation was bad enough, reducing once-great cities to rubble and forcing hardy survivors to scavenge for resources. But soon—whether the result of radiation, toxins, or supernatural wrath—ancient evils long thought mere legend awoke and took hold in the real world.

Undead Apocalypse was designed by Ben Radford, a “real-life scientific paranormal investigator” who has previous game design experience with Playing Gods, and features high quality miniatures (including an aerobics-enthusiast werewolf) created by Lasha Tskhondia.

Monster Minis

Ben and his army of designers and game experts are trying to raise $50,000, which might seem like a lot, but producing something as complicated as a boardgame is expensive. Luckily, boardgames on Kickstarter have a tendency to end up well-funded – for instance, the Machine Of Death game Kickstarter raised over 10 times as much. The minimum pledge to get a physical copy of Undead Apocalypse is $65, but you can get a print-and-play PDF version for a minimum contribution of a dollar. A dollar. I spent more on electricity to power my computer while writing this post, and I’m no closer to being werewolf monarch of post-apocalyptic Europe. Guess I better go contribute!

Jack Black & Kyle Gass in Teen Wolf sequel “Adult Wolf”

Jack Black was just on Jimmy Kimmel Live to talk about Festival Supreme, the upcoming comedy extravaganza he and Tenacious D bandmate Kyle Gass are organizing. He also announced that he and Kyle are starring in “Adult Wolf”, a sequel to Teen Wolf – and I don’t mean the current MTV series. See for yourself.

Werewolf rampage game “Moon Waltz” is the most fun you can have with a spacebar

Get ready to have the rest of your day murdered in the name of a cigarette and the moon. Werewolf News reader Sam (and a few other folks) have pointed me at the hilarious and gleefully gory Flash game Moon Waltz by Major Bueno. The game’s only control is your spacebar, and pressing it accomplishes just one thing: the clouds part, revealing a full moon that instantly changes your character, who’s on a late night stroll through town, into a ravening werewolf. Releasing the spacebar hides the moon, and just as quickly your character resumes his innocuous appearance. Virtually every object (and person) you pass while wolfed out gets destroyed in an amusing fashion, but the real fun comes from finding out how to mix the two modes in a pattern that will keep you from being robbed, shot or arrested. Try it out, and if you can get to the end in fewer than five tries, you’re better than I at containing your laughter.

Moon Waltz

Major Bueno is the game-makin’ name for interactive media students Benedikt Hummel and Marius Fietzek. The duo are Interactive Media students at Filmacademy Baden-Württenberg, and Moon Waltz is the May entry for the One Game a Month (#1GAM) challenge they’ve taken up for 2013. May’s optional #1GAM theme word was “grow“, and you have to respect the kind of warped creativity that would turn a word like that into a game about turning into a werewolf and killing bikers, tourists and priests. The limited amount of development time is probably the main reason the game is such a terrific little nugget of gold – the gameplay is simple but rewarding, and the art, animation and sound design are all perfectly crafted in a faux-16-bit style that would loose its goofy energy if it was polished for too long. I’d buy it in an instant if it was available in the iOS App Store or on Steam, but considering these guys are students and committed to creating seven more games this year, I’m content to bash away at my spacebar in a browser window.

Double Helix making new Killer Instinct game; Sabrewulf looks rad

Sabrewulf

I’d made up my mind to skip the Xbox One and get a PlayStation 4, but Werewolf News reader Gothic Guido has just informed me of an Xbox One launch title that might make me reconsider. Earlier this week at E3, Microsoft announced that the classic SNES / arcade fighter Killer Instinct is being revived by Double Helix Games. From the official announcement on Double Helix’s blog:

The announcement showcased three completely redesigned characters already familiar to fans of the franchise. Jago, clad in shredded tapestries and ropes that evoke his monastic background, went head to head with an all new Sabrewulf, bristling with hypodermics, but free of the cybernetic augmentation he sported in past installments. Also making an appearance was Glacius, the cold-blooded alien who can create deadly constructs of water and ice.

In an interview with Kotaku, Microsoft producer Torin Rettig described the updated Sabrewulf:

…Sabrewulf is a man and beast in constant conflict with each other. If you look at Sabrewulf, he’s got like the torn jeans and everything, but if you look at his idle animations, he’s got a twitch. He’s basically a mad scientist trying to cure himself.

And here’s some gameplay footage showing Sabrewulf wiping the floor with Jago. Listen to that sound design! I half-expected Sabrewulf’s breath to fog up my screen.

There’s been some confusion over the pricing and configuration of the game, but the latest on Shoryuken.com and MTV’s gaming blog describe a standard “buy the game, get the game” model, accompanied by what amounts to a generous, upgradable demo.

I was a Sega kid in the 90’s and I didn’t have access to arcades, so I missed the whole Killer Instinct craze, but this certainly has my attention!

Sabrewulf vs. Jago

WolfCop wins the big CineCoup prize: $1mil financing & theatrical release

Great news in Banff tonight: WolfCop has officially won the CineCoup film accelerator competition, securing $1 million CDN in financing and guaranteed release in Cineplex theatres across Canada in Winter 2014! The announcement was made less than an hour ago, during a Final 5 panel at the Banff World Media Festival. As of this post the CineCoup web site hasn’t been updated, and I have a feeling the WolfCop crew are in full celebration mode right now (or they well be, once they’re done with the TV interviews), but I expect more details (hopefully including release outside Canada) will be available when the confetti and werewolf fur settle. Congratulations to Lowell Dean, Bernie Hernando, Hugh Patterson and the rest of the WolfCop team!

WolfCop Wins!

Headbutt cats with a werewolf in Hackycat game for iOS

Tandye and I have been in Halifax, Nova Scotia for the past week, visiting with my parents and brother. Halifax is just about as far away from Vancouver as you can get and still be in Canada, and my primary source of entertainment during the many hours of air travel has been Hackycat for iOS. Hackycat is a score-attack style game in which you save adorable cartoon cats from exploding… by kicking and head-butting them into the air. Repeatedly.

The gameplay and animation alone is enough to qualify this as a great game, but what had me tapping like like a woodpecker at 40,000 feet was the unlockable character Ramirez, a werewolf from Madrid who wears a sweatband and kneepads, “dislikes tofu” and “doesn’t understand computers”. I mean, come on, check this guy out. With feet that big, no wonder he’s a gifted hackycat athlete.

Ramirez - Hackycat

Hackycat was designed, animated & programmed by Ken Wong, and is currently available from the App Store for 99¢. I highly recommend it!

Watch Super 8 werewolf film “Coyote” for free right now

Via Bloody Disgusting comes the news that you can watch the filthy, druggy, dance-tastic 2010 werewolf short film “Coyote” on Vimeo right now.

Coyote was written and directed by Joel Potrykus, and examines the life of “a distraught squatter”, portrayed to wonderful effect by Joshua Burge, who ” tries to cope with his werewolf nature through drugs and music.” In an interview with Michigan Film News, Joel ascribed the film’s Super 8 filmstock to his desire to capture the “grit and grain” of monster movies from the 70’s – a choice that serves the film’s grimy, washed-out vibe well. The slow pace reminds me of the build-up to David Kessler’s first transformation in An American Werewolf in London, and overall I really enjoyed it!

“Scarlet Huntress” comic is about killing werewolves but Kickstart it anyway

The ongoing saga of the Scarlet Huntress is a passion project in comic form by husband and wife team Sean and Stephanie Forney. Right now they’re running a Kickstarter project for The Scarlet Huntress Anthology, a graphic novel collecting three new stories by John Barker, Bryan K. Borgman Stephanie Forney herself. I haven’t read any of the previous Scarlet books, and when I do I’m sure I’ll shake my head at all the senseless werewolf-murder, but I’m a big fan of spouses teaming up to make cool shit, and I like this project a lot.

In addition to a copy of the new book in a variety of formats, rewards for backers include:

  • copies of the previous three Scarlet books (one of them’s a children’s book, which is an idea I love)
  • photo prints of the live-action inspiration for Scarlet, model Brianne Jeanette
  • metal and resin miniatures sculpted for use in Bryan’s tabletop game Kaiju Kaos
  • other stuff, including advertising space in the new book, a t-shirt to cover your frail human form, and artwork to increase the werewolf-quantity of your living space

Below you’ll find the cover for the Anthology, Brianne in full-on Scarlet mode, and examples of the miniatures. For more details on the history of Scarlet Huntress and the stories in the Anthology, go check out the Kickstarter campaign. Best of luck, Forneys and friends!

scarlet-huntress-cover

scarlet-huntress-figs

scarlet-huntress-brianne

It’s your last chance to vote for WolfCop & guarantee my friendship!

Today marks a dividing line on the calendar, people. It’s the beginning of the CineCoup Final 5 voting period, and it’s the last chance for movie fans to have a direct influence on which films go to the Banff World Media Festival and have a chance at the $1 million prize.

If you’re visiting a site called Werewolf News it’s pretty obvious which of the films you want to win, but as I recently learned, there’s a humongous gulf between wanting a thing and actually doing something about it. So let me lay it on the line: voting closes on June 2, and if you haven’t voted for WolfCop by then, we’re through. Our friendship will be over.

I’ll take down your pictures, throw your Xbox games in the trash and put your clothes in a cardboard box by the dumpster. Your remote access to my movie collection? Gone. Your invitation to attend the next werewolf fan gathering at Steamworks in July? Rescinded.  That may seem harsh, but honestly, in the time it’s taken you to read this far you could have logged in to CineCoup for the first time using your Facebook account and cast your vote. It takes virtually no time, and it will increase the likelihood that we get to see a feature-length version of this:

You want that, right? Of course you do! So please, if you value our friendship, go vote for WolfCop now!

Exclusive Q&A: explore lycanthropic justice with “WolfCop” writer & director Lowell Dean

WolfCop Writer & Director Lowell Dean

The CineCoup Film Accelerator competition is coming down to the wire, and while there are some real gems in the top 10, we all know which film has to win! WolfCop writer & director Lowell Dean very kindly made himself available for an email Q&A session this weekend. I think my “please move production to Vancouver and let me be an extra” begging was subtle, but I’ll let you decide – read on for 10 questions and answers with Lowell.

VOTE WOLFCOP_Cover

AQ: The script, effects & costumes and the production design for the film seems pretty evolved, based on what we can see in the trailer and the scene for the “Speechless” mission. What sort of pre-production tasks are you holding off on until WolfCop is inevitably selected as the winner in June?

LD: I love your confidence. I have yet to do any storyboarding for WolfCop. For 13 Eerie (my first feature) we storyboarded every single action sequence or moment of action. We did it with drawing, acting and action figures, which was a fun way to storyboard! I plan to board at least every beat of action, and ideally I’d love to storyboard most of the movie if our schedule permits it.

WolfCop CineCoup PosterDespite its “small town America” setting, how much of the film’s aesthetic is rooted in Saskatchewan? Assuming WolfCop wins, will you keep the production there, or are there reasons you might choose (or be compelled by CineCoup’s “Accelerated Production” process) to move everything to a different province?

The aesthetic is inspired by the look and feel of small town Saskatchewan – a quaint community on the edge of a dense, mysterious forest. I think of it as Saskatchewan mixed with a bit of Twin Peaks. While I would love to film here, Saskatchewan currently has no competitive film tax credit. So there is a possibility we will have to shoot WolfCop somewhere else. It is a truly Saskatchewan story, and my dream is to shoot it here. I’m just not sure how realistic that is right now.

CineCoup seems like it’s been hands-off in terms of restricting the content and themes of the participating films. Is WolfCop likely to be rated PG-13 or R? What sort of audience will the completed film be geared for?

I want it to be a true blue horror film. An R rating. Like the films that inspire it (An American Werewolf in London, Scream). A lot of it can be mysterious and implied – which will help with our lower budget. You don’t need to have incessant violence or gore, but when you’ve got a werewolf running around you need those chaotic visceral moments of violence to really drive home the power and danger of the character. I see (late) teen boys loving this movie. They may be the key demographic. But I’m in my 30s and I really want to see it too!

How much of Werewolf Lou’s design came from Emersen Ziffle’s vision, versus input from Bernie, Lowell and Hugh? Are there any enhancements to the werewolf makeup effects that an expanded budget might permit? (not that any are needed!)

The best part about Emersen and I being good friends is we hang out often, and have talked WolfCop for a year now over coffee and makeup tests, honing the look. That has been a big advantage of shooting a teaser trailer and then having our actor Leo Fafard do a couple personal appearances as WolfCop (at our CineCoup Top 40 Party in Regina and then at the Calgary Expo for Top 15). We’ve been tweaking the whole time. I can tell Emersen a few key details about the character, and he’s read the script and he can then go and create his magic. He knows what he is doing. Emersen suggested a muscle suit, which has worked wonders for the character’s physique and overall physicality as WolfCop. I don’t think a big budget will really change how the character looks, it might just afford us the time and tests to perfect the look of him. He’s very close now to his look for the final film.

WolfCop himself, Leo FafardWhat are some of the advantages and disadvantages of having the same actor (Leo Fafard) play Lou in both human and werewolf roles?

To me the advantages are he is more in tune with the character. Human or werewolf, they are the same guy. The actor needs to know the beats, and how the monster scenes tie in to the human ones – which is often quite key. WolfCop isn’t just showing up randomly fighting crime, he’s picking up the “night shift” from where human cop Lou Garou’s “day shift”. They are like an odd partnership, Lou doesn’t have the guts or maybe the ability to do his job right, but when WolfCop comes out to play, he’s finishing what Lou starts…with a vengeance.

The disadvantage of the same actor is just scheduling and logistics. It takes a few hours to become WolfCop, so you know if he’s in werewolf mode you can’t schedule any scenes with the human actor that day. I already know that will make our shooting schedule interesting!

Given the impact of social media-driven fan activity on WolfCop’s rise to CineCoup success, is there a place for fan input/interaction in the creation of the finished film?

I already have the script written and I’m quite happy with the story and it’s evolution, but I would never rule out some sort of fan interaction for the film – Iike killing someone off or a cameo, or something like that. I am making this movie for people who want to WolfCop, so if there is a rabid fanbase (pun intended) that really vocally wants something – a moment, a certain iconic shot – I want to make sure they are happy too, as long as it works within the story.

I am really impressed by the response we’ve gotten online. The WolfCop trailer has shown up on sites and blogs all around the world, and for the most part it’s all great comments. People are embracing it, and that makes me really want to do this movie and do it right and keep growing our community online. Bernie, myself and David (our social media guy) love the online aspect. We are engaging people all day long. We really are a #WOLFCOP Pack, it’s not just hollow marketing!

If WolfCop wins the competition, the film will be screened in Cineplex theatres across Canada in January 2014. What plans are there for getting the finished film in front of American and European audiences?

That will be more in the hands of the producers but if the film is successful I see no reason why it wouldn’t get to expand beyond our country, even if it’s in some sort of limited edition screening capacity or festivals. I’ve said it from the start, WolfCop is a theatre experience. That is one of our biggest strengths in this competition. This is a popcorn, late night, screams and laughter kind of movie. It should be watched with an audience.

Has WolfCop’s success in the competition and the corresponding media exposure resulted in alternate avenues for financing? If by some calamity the CineCoup prize goes to one of the other contenders, will we still have a chance to see a feature-length film starring Lou?

I’m not at liberty to discuss the financing of the movie. Prior to CineCoup (and during) we had talked to a couple producers about the project, but nothing too seriously. I am really driven by the opportunity to put this movie in theatres. I wanted to give CineCoup an honest shot first and foremost as it’s an exciting model, and I think it has strong potential for success. I will say that if we don’t win, and if CineCoup chooses not to produce WolfCop, we will keep the dream alive and explore other options for sure. I am pretty confident this movie will happen somehow. It needs to!

Last week’s CineCoup Mission (Spin Off) shows some of the ways WolfCop could exist in mediums other than film. Would those spin-offs (particularly the comic) require the film to exist first, as something to orbit around? Or could WolfCop be re-imagined as a graphic novel?

Ideally, I would prefer the feature to exist before the spin-offs, but I would entertain the idea of a graphic novel beforehand. I think that a print prequel could be fun. I already have an outline for WolfCop 2 so maybe a graphic novel to bridge those two stories as well. Or some kind of ongoing saga. Who would want a WolfCop toy before the movie even exists? Is there any market for it? That is the question I guess.

WolfCop is in the Top 10 (congratulations!). The final vote in which fans can participate is the Top 5 Vote, which runs from May 30 through June 2. After the winners are announced on June 3, is there anything more that fans can do to help WolfCop’s chances when the winner is selected by the CineCoup Jury on June 10.

Thank you! I think after fans cast all their MANY votes for the Top 5 (May 30 to June 2) then can still support the cause by having a presence online. Tweeting about us. Tweeting TO CineCoup about us. Being active on our facebook page. Posting positive comments on our CineCoup page. I think all those things come into play, and I think CineCoup will take those factors into account. Like I said, if there is clearly a large, passionate fanbase throwing their vocal support behind a project, I think it can and will make a world of difference.

As fans of werewolves and justice, we can help WolfCop make it to the top 5 by participating in the final fan vote, which runs from May 30 through June 2 – go rack up your voting points by completing fan missions now, and spread the word with the Obama-tastic “VOTE WOLFCOP” avatar and Facebook background graphics below. Many thanks to Lowell for taking the time to answer these questions!

VOTE WOLFCOP Avatar

VOTE WOLFCOP Facebook Cover
(Click for full image)