Year: 2012

Make Titanic passengers werewolf food in the upcoming Eerie Canal game “Dreadline”

1UP and other game news sites are spreading the giddy (if slightly uneasy) word about an upcoming game from Eerie Canal. The premise of Dreadline is just as delicious as it is ludicrous: you play as one of four monsters (a mummy, an ominous floating cube, a ghost with a knife and backpack, or a werewolf in pigtails) who travels through time, visiting calamitous events in which many people died. The monters’ goal is to – wait for it – kill as many people as possible before the disaster strikes. If I was cleverer, this is where I would employ a portmanteau of “gruesome” and “awesome”.

In an interview with Colony of Gamers, Eerie Canal dev Bryn Bennett elaborates:

All missions will take place during a calamity, both historic and imagined. (Like, maybe there are a bunch of zombies in a mall, but the monsters want to kill the humans first.) Generally the players will control monsters as they rampage through the level, trying to kill as many humans as possible before the catastrophe hits.

What gives this premise its edge (and what has some people flexing their moral indignation) is the fact that some of the levels are based on real life occurrences. RMS Titanic and Pompeii are the only real events mentioned so far, although Steven Kimura told ThinkProgress “Not the World Trade Center. Please stop asking about that people.”

When asked about where the game sits on the line between humor and horror, Bennett told CoG:

It’s a tough line. You play a group of monsters who are doing terrible things, but we also want the players to be able to relate to them. There will definitely be a lot of dark humor in this game. If not, it’s kind of psychopathic!

Dreadline is slated for a Q1 2013 release, and will be available on PC only (no indication if that means Windows, OS X or both). You can follow Dreadline’s progress on the Eerie Canal Facebook page or Twitter account.

Werewolf Wednesday Digest – May 2012, Part 1

It’s been a few weeks since my last celebration of Werewolf Wednesday, but when I woke up in my Boston hotel room this morning, I had this inspirational image by Tandye in my inbox, so I knew the time was right. (more…)

Rob Zombie ruins my day, officially nixes “Werewolf Women of the S.S.” feature-length project

I saw this on the Werewolves.com Twitter feed and it wrecked my morning. Rob Zombie just talked to Screen Crush about his current film project, The Lords of Salem, and what he won’t be working on next: a feature-length version of the Grindhouse faux-trailer Werewolf Women of the S.S., which he says was

…just what it was, it was a fake trailer for a Quentin Tarantino movie. That’s all it was ever suppose to be, it was never going to be a full movie.

I guess I’m not surprised, since he’s already downplayed the concept, but after years of hopeful rumour-mongering, it’s a shame to hear the official “no”. I’m in a conference hall in Boston right now, but as soon as I get back to my hotel room I’m going to listen to Werewolf, Baby! and have a little cry.

Werewolf News Favourite Graphic Novel “Feeding Ground” Film Rights Optioned

The Hollywood Reporter says that one of my all-time favourite graphic novels, 2011’s Feeding Ground, has been optioned by veteran producer Edward R. PressmanAlfonso Gomez-Rejon will direct a screenplay by Carlos Coto.

Feeding Ground is an intense and terrifying thriller with a subtle but pointed commentary on immigration in modern America,” said Pressman. “The graphic novel is so cinematic in nature — as soon as I read it, I knew we could make a film that would resonate with a wide audience.”

I think “cinematic” is an understatement. After reading the first issue, I wrote that the “heat, desperation and simmering violence of the Busqueda family’s world is evident” in every panel, and if it can be successfully translated to the big screen… wow. I’m very excited for the three friends who created the book – SwiftyMichael and Chris. For more on the deal, including background on the names involved (Pressman’s done some fun stuff), read the whole article on the THR site. And if you haven’t read Feeding Ground yet, the first issue is available for free on Graphicly.com, and the whole thing is on Amazon for less than $20.

Practical Creature FX Are Awesome! Watch “Underworld: Awakening – Building a Better Lycan”

I’ve always liked the Underworld werewolf aesthetic, which was originally developed and executed by Patrick Tatopoulos & crew. The Lycans are the polar opposite of the Twilight / True Blood “fluff-wolves” I detest – they’re big, hairy, and monstrous in a way that’s fantastically bestial. The task of bringing these big guys to life for Underworld: Awakening fell to the folks at MastersFX (based in the Vancouver area, which gives me fanboy “cool stuff in close proximity” paroxysms). Todd Masters and his staff had to evolve Tatopoulos’s design into something that would stand up to the unforgiving clarity of hi-def film, and if you’ve seen the film I think you’ll agree that they pulled it off with authority. If you want to get a better look at the Lycan suits used in Awakening and learn about the challenges of building, maintaining and performing in them, check out this extra from the Awakening Blu-ray release: Building A Better Lycan.

There’s so much great stuff crammed into this 10 minutes that I don’t even know where to begin. The detail on those suits are just incredible (those masks! those hands!), and it looks like the Lycan “performers” Richard Cetrone and Dan Payne had a lot of fun, despite the hardships of being stuck in skin-tight foam latex onesies for 12 hours at a time. Craig might not have been a fan of the film or the digital effects, but from the perspectives of craftsmanship and werewolf aesthetics, I think there’s a lot to like here. I’m going to pick up the Blu-ray this weekend, if only to watch Building A Better Lycan on something bigger than my Macbook. Many thanks to @Hoof_Pony for sending me the YouTube link!

Full Moon Features: The Reawakening of the Underworld series

Well, it was bound to happen sometime. Four movies into the Underworld series, I finally broke down and saw one of the things in theaters. It was back in February when I was joined by three other gentlemen for a 5:10 showing of the 3-D version of Underworld: Awakening (for some reason the 2-D version wasn’t showing at all in my town), and it’s pretty safe to say we all got precisely the movie we were expecting. (more…)

“Freeborn” Director Anthony Brownrigg shares 2005 script, asks for werewolf fan input

As mentioned earlier this year, fan-driven werewolf film Freeborn is coming back to life after thousands of years (in Internet time) of dormancy. As part of that resurrection, writer / director Anthony Brownrigg has shared the 2005 version of the script, and is soliciting commentary from the werewolf fan community.

The original 2005 script in today’s market has some things that have now been done. (cough cough).. even though we were going to do it first. However.. the general storyline will remain, and in that I offer you the 2005 Freeborn script to read. Some folks like reading books, and then seeing a movie adaptation. Similar, only its a screenplay for an actual movie. Check it out, comment, good AND bad. The idea is to get this out , and get folks excited, and into talking about it. Believe me, we’re listening… free to comment and talk about it at thepacksden.net or at the Freeborn facebook page.

I’m not familiar with the culture over at thepacksden.net, but I’ve got a half-formed picture in my mind courtesy of comments I’ve seen here and on Twitter, and if you’ll permit me to be reductive, that picture looks a lot more like a Goldenwolf piece than something by Viergacht. If that’s not what you’re hoping to get out of Freeborn, maybe it would be a good idea to check out the script and then leave your comments for Brownrigg and company. Someone whose opinion I respect already has, and there are many more Werewolf News readers that I’m sure will want to chime in. But friends? Maybe save the snark until you’ve read the script.

With a week to go, indie werewolf horror comic Anathema needs your help

There’s seven days to go on the Kickstarter campaign to fund the remaining five issues of Anathema, and with a current shortfall of $4,480, I’m starting to get a little nervous. See, I think this comic series is something that really needs to happen, and not just because I loved issue 1.

As a writer myself, and the spouse of an illustrator, it’s in my nature to root for independent creative types, particularly when they’re talented, focussed and driven. Those three words form a creative version of the Project Management Triangle, and to find all three of them in effect at the same time is extremely rare. Creative people who makes smart, cohesive and well-executed stuff wants to get their stuff out there so people can see it (and buy it), but for every Miss Monster or Scott C., there’s a hundred equally-talented creators who mean well but just can’t get their shit together. Rachel Deering is in the company of those creators that have somehow achieved the mystical trifecta, and Anathema’s first issue has already proved she knows how to use that condition to produce something awesome.

$4,480 is not an insignificant amount of money, but if everyone who’s visited Werewolf News in the last month put a quarter in the jar, we’d have helped her clear the hurdle with room to spare. If you’ve been on the fence about whether to pledge or not, please, now’s the time to make a no-risk, guaranteed-to-pay-off investment in something great. Remember, you get something for your contribution, and if the project doesn’t get funded, you don’t pay anything.

If you’ve already pledged something, consider following David Fuller’s example and boost your pledge amount a little bit. In fact, I’m going to go do that right now. Boosting my pledge from $75 to $85 means I get to buy two less coffees this month, and it gets me a tiny bit closer to enjoying a lesbian werewolf comic series created by someone who’s really good at it.

Behind-the-Scenes Photos from Cabin in the Woods [partial spoiler]

The fact that I’m even posting about Cabin in the Woods is a spoiler in itself, but the fact that I’ve said “spoiler” three times already and you’re still reading means you’ve already seen it, you haven’t seen it and don’t care, or you have poor reading comprehension skills. In any event, Werewolf News reader Nyetwerke sent in a link to an Ain’t It Cool News interview with CITW director Drew Goddard, and there are some photos in there that I was excited to see. Because you and I are friends, I thought you might like to see them, too.
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Are you an “ultimate werewolf fan”? Prove it and maybe you’ll get to be on TV

2012-04-20: I’ve edited this post way down at the request of the production company involved. Apparently I said was more than I was supposed to. Here’s what I’ve been told it’s okay to share:

A television production company in Los Angeles is currently trying to cast for a show dealing with Werewolves in the U.S. They are looking for an “ultimate werewolf fan”, at least 20 years old or older, that is a fanatic of werewolves movies, games, etc. The selected werewolf fanatic will be paid on a per-episode basis. Anybody interested may email their name, age, gender, location, short bio and a photo to werewolfaudition@gmail.com

So, there you go. It’s a shame I can’t say more, but I understand that TV production is a super competitive business, and it’s not a good idea to say too much about a show you’re trying to cast, lest other companies poach your ideas.