Pre-Code Comics: Werewolf Tale to End All Werewolf Tales!

Editorial Interpretation by Alright Owl

Few today associate the Truman administration years with werewolves, but the late forties and early fifties saw the rise of “mystery” comics. These were about monsters, not detective work, and their rather sudden popularity led to ghouls, vampires, werewolves, and zombies being banned from comic books. By 1955, drier science fiction had replaced them.

Ever since, these comics by and large have languished in obscurity. Tales from the Crypt enjoyed new life as an HBO series, but few have heard of Mister Mystery, Skeleton Hand, or This Magazine Is Haunted. Even fewer can pay premium every time they want to peruse the fragile pages themselves.

Karswell launched The Horrors of It All in 2007 and has shared over 1500 of these stories no longer under copyright. Obviously, not all the stories are about werewolves, and not all the werewolves are even recognizable as such. Andrew asked for five of my favorites, so for five weeks, my aim is to work up to what I believe is the best.

Fifth place is dumb but fun: a honeymoon “way up north in the forest” of Canada. What could go wrong? From July 1954, Werewolf Tale to End All Werewolf Tales! Please let me know what you think, but more important, let Karswell know what you think, since he did all the hard work.

Check out these killer werewolf illustrations from CGHUB Drawing Jam 78

The denizens of CGHUB.com host bi-weekly 2D Drawing Jams in their forum, and the topic for the current jam, number 78, is “The Werewolf”. Guilty confession: when I discovered this, I said “Aw yeah, that’s my jam” out loud. To myself. In an empty room. Anyway. There are two threads for you to peruse: the art jam itself, where CGHUB users post their works in progress, and the poll thread, where artists submit their completed work and registered users can vote for their favourite until just after 5:30 PM, August 12th.



Because I’m not a traffic-stealing, content-poaching jerk, I’m not going to re-host the artwork here, but I will post thumbnails that link to four of my favourite entries. I encourage you to browse the jam and poll threads to see all the entries for yourself – there’s some good stuff in there!

Werewolf Wednesday theme: Lollipops & Lycans

Starting today, Tandye Rowe – my wife and partner in weirdness – will be posting a new doodle theme for every Werewolf Wednesday. We encourage you to draw something inspired by the theme, and share it in the comments below, and on Twitter with the hashtag #WerewolfWednesday.

Hi everyone! Tandye here, bringing you an inspirational theme for this week’s Werewolf Wednesday. Today’s theme is: Lollipops & Lycans Let’s see what you can do!

Vote on the first Werewolf News T-Shirt Design!

Updated 10:41 PM

Okay, the votes are in, and United We Change won! Buy it now (as a shirt or a postcard) and help support Werewolf News. Thanks!

 

(more…)

“Game Of Werewolves” Creature Effects Photos & Horror 101 Review

Juan Martinez Moreno’s Game of Werewolves is one of those movies I keep hearing good things about, which is why I keep posting about it, but I have no way of seeing it. The Spanish horror / dark comedy film has been screened at a few festivals – most recently Montreal’s Fantasia International Film Festival – but it hasn’t been picked up for North American distribution yet. Film guru and Werewolf News contributor Craig J. Clark sent me a link to this review by Horror 101’s Aaron Christensen, posted last week. I encourage you to read the review on Aaron’s site, but I can’t resist quoting this line:

I’ve seen the film twice this year already (once in Belgium at the Brussels International Fantastic Film Festival, once Stateside at the Chicago Latino Film Festival) and am gearing up to watch it again this Friday at Fantasia in Montreal.

Film’s so good, dude saw it three times. If you’ve seen it, I’d love to know what you thought! The more people talk about it, the more likely it is that someone here on our big dumb continent will pick it up for distribution.

The film’s appearance at Fantasia has shaken loose a few new photos of the film’s numerous werewolves, and I’m happy to share them here. I’ve seen folks on other sites post the usual “I hate CG but these suits are dumb” comments about these werewolves, but I like ’em a lot!

From Dread Central:

From RTVE.es:

Exclusive 5-page preview of Anathema issue 2 – “I kill for love.”

Direct from creator/writer/letterer Rachel Deering and artist Chris Mooneyham, here’s an exclusive look at the first five pages of Anathema issue 2! Mercy’s pondering the moral implications of her quest for vengeance, but that’s not stopping her from kicking some raven ass. I know it’s only five pages, but I’d say this issue is definitely living up to the promise of the first issue. The full issue will drop later this summer – for now, enjoy!

(more…)

“Mrs. Peterson and the Wolf”: a ‘screw you, nosy kid’ comic by Rachel Deering & Glen Ostrander

Every creative person cringes when they see / hear / read their first widely-exposed creation. My wife Tandye does it with her early art, my friend Colin does it with the early incarnations of his music, I did with with my first published story, and Rachel Deering does it with her early work in comics. “You gotta start somewhere”, Rachel tweeted yesterday, along with a link to Mrs. Peterson and the Wolf – her “first attempt at writing AND lettering”.

Illustrated and coloured by Glen Ostrander and originally published in Nix Comics Quarterly #3, “Mrs. Peterson” is like a Tales from the Crypt episode condensed into five pages: smart alec kid sticks his nose where he shouldn’t, smart alex kid gets fucked up. It’s fun in a way that makes me want to high-five someone and then play Rob Zombie really loudly. You can read the first two pages below, then visit Rachel’s site to read the whole thing (or buy Nix Quarterly #3, loaded with lots of other comics too and a steal at five bucks).


Given my mandate of only sharing werewolf stuff I like, “Mrs. Peterson and the Wolf” is certainly worth posting about on its own merits. However, I particularly wanted to share it with Werewolf News readers because I think Rachel’s feelings about it are a prime example of the self-critical tunnel vision that afflicts creative people.

This is Rachel’s first published writing and lettering job, so all she can see are its flaws. I can totally relate to that. I can’t read my own story in Wolf-Girls without cringing at what I perceive to be sloppy mistakes and missed opportunities. Nevertheless, I think creative types (including myself) would do well to remember that audiences won’t notice 99% of the flaws we see in our own work. We’re too close to be objective, and so over-exposed to the thing, whatever it is, that even the subtlest nuance seems hamfisted and strident. Irrelevant. As creators, we must be kind to our first creations. If anyone likes it, we have succeeded, and the fact that we made and finished a thing at all is something to celebrate.

And of course, when we’re done celebrating, we can always go and make something new.

Full Moon Features: Comedy — Where the Werewolf Film Went to Die in the ’80s

Michael J. Fox in "Teen Wolf"Inspired by the twin successes of The Howling and An American Werewolf in London, the ’80s yielded a veritable bumper crop of werewolf-centric horror comedies, most of which chose to accentuate the comedy over the horror. Whether this tendency arose out of a misreading of what made those hit films resonate with audiences or the desire to keep budgets down by limiting the mayhem, the end result was the same: almost to a man (and, in one case, woman), they were effectively defanged.

That’s definitely the case with 1981’s Full Moon High, which was written, produced and directed by perpetual triple threat Larry Cohen, whose approach to comedy is scattershot at best. The story opens in 1959, when high school football star Adam Arkin is attacked by the cheesiest-looking werewolf imaginable while accompanying his super-patriotic father (Ed McMahon!) on a super-secret mission to communist Romania. Upon their return home, Arkin takes to attacking young women, but the most he does is nip them in the butt, inspiring the local paper to run the understated headline “Werewolf Annoys Community.” After transforming in front of McMahon, who freaks out and accidentally shoots himself, Arkin leaves town just before the big game, which his school loses in his absence. The film then leaps forward 21 years, at which point he returns home and, posing as his own son, hopes to fulfill his destiny.

Chock full of non sequiturs, one-liners and running gags (such as the pesky gypsy violinist who seems to follow Arkin everywhere), Full Moon High comes equipped with a supporting cast augmented by the likes of Kenneth Mars, Jim J. Bullock, Bob Saget, Pat Morita, and Alan Arkin (a.k.a. Adam’s father), who plays a famous abnormal psychologist who specializes in insult therapy. In the end, though, the film is a little too chaotic for its own good, but that’s pretty much par for the course for Cohen. Still, it does cause me to wonder whether the makers of Teen Wolf, which came along four years later, ever looked at Full Moon High and said, “Hey, we could make a movie like that, only not so schticky.”

In many ways, Teen Wolf‘s Scott Howard (played by Michael J. Fox, as if I needed to tell you that) is one of cinema’s most nonthreatening werewolves, so much so that the movie even spawned a Saturday morning cartoon. A wholly unremarkable small-town youth, Scott plays for his high school’s lousy basketball team, hangs out with his slacker friend Stiles, is mooned over by his best friend Boof, and works part-time at his father’s hardware store. Then he starts noticing some things — extra hair on his chest and hands, heightened senses of smell and hearing, pointy ears — that aren’t the sorts of changes that they talk about in health class. Everything becomes clear on the night of the full moon, though, when he undergoes a full transformation and discovers that his father is also a werewolf (just not of the teen variety).

Since Teen Wolf is primarily a comedy as opposed to a straight-up horror film (or even a send-up like Full Moon High), being a werewolf turns out to be a pretty sweet deal for Scott, especially once he demonstrates his prowess on the basketball court. All of a sudden, the hot blond he has the hots for is giving him the time of day, the drama teacher is writing a part into the school play just for him, and his coach has a winning team on his hands. His only problems are the vice principal who’s gunning for him for some unknown reason, a sporting and romantic rival who knows how to push his buttons, and his teammates who grow to resent his ball-hogging antics. Will Scott learn to control the wolf within in time to help his school win the state championship? Do I even need to answer that?

When the time came to make a sequel to Teen Wolf, Michael J. Fox was far too big a star to want to don the hair, fangs and claws a second time, so it was left up to his sitcom sister’s real-life brother Jason Bateman to take on the role of his college-bound cousin for 1987’s Teen Wolf Too. Of course, his casting may have also had something to do with the fact that the film was produced by Jason’s father Kent Bateman, who in all honesty should have held out for a better vehicle for his talented son’s feature debut. I’m not saying Teen Wolf is an unassailable classic or anything, but on the list of unnecessary sequels Teen Wolf Too has to rank somewhere near the bottom.

Believing the werewolf gene has skipped his generation, Bateman’s Todd Howard has landed at a second-tier college where he wants to study science to become a vet, but the imposing Dean of Men (John Astin) would rather he concentrate on boxing since he’s there on a sports scholarship due to the machinations of Scott’s old coach, who has graduated from high school basketball to college boxing. From there, the story follows the Teen Wolf template almost to the letter (there’s even a direct callback to the first film in the scene where Todd’s eyes go red and he uses a deep voice to intimidate an unbending registrar into changing his classes), even to the point of giving Todd a nerdy, Karen Allen-ish biology lab partner who’s hopelessly hung up on him. And like in the first film, Todd doesn’t know quite how to handle his new-found popularity after he becomes the wolf during his first boxing match and cleans his opponent’s clock. The post-fight celebration is something else entirely, though, with Todd singing “Do You Love Me?” and leading an embarrassing dance number. And his cousin Scott would have never consented to catching a Frisbee in the air, which is beyond degrading.

If Full Moon High and the Teen Wolf diptych tipped more toward the comedy end of the spectrum, then The Monster Squad (also from 1987) made up for them by not skimping on the horrific aspects of its story. Of course, instead of being centered on a sympathetic (and occasionally just plain pathetic) werewolf, it had the advantage of having five kinds of monsters to work with, led by a ruthless Count Dracula bent on world domination. Written by Shane Black and director Fred Dekker, The Monster Squad follows the titular quintet of grade-school Van Helsings as they take on not only Dracula, but also Frankenstein’s Monster, Wolfman, the Mummy and the Gill-Man in a bid to restore the balance of power.

A real treat for horror movie fans, The Monster Squad gave special effects wizard Stan Winston the opportunity to have a go at all of Universal’s iconic monsters. He does an especially good job on Frankenstein’s Monster (who’s played quite effectively by Tom Noonan), although I’m less impressed with his Wolfman since the poor guy’s completely unable to turn his head and his face is pretty immobile. And then, of course, there’s the Scary German Guy (played by veteran character actor Leonardo Cimino), who turns out not to be so scary after all. So I guess the moral of the story is don’t be afraid of the German guy who lives down the road because he just might be able to help you banish the bad guys to limbo where they belong. Also, Wolfman’s totally got nards.

Skipping over 1988’s Scooby-Doo and the Reluctant Werewolf and Curse of the Queerwolf (something I recommend you do as well), the final werewolf comedy of the decade is 1989’s My Mom’s a Werewolf, which was directed by Michael Fischa (who apparently felt that he was under no obligation to make it a good one). As it opens, klutzy housewife Susan Blakely is feeling decidedly unappreciated, both by her schlubby hubby (a well-cast John Schuck) and her headstrong teenage daughter (Tina Caspary). Then, while out running errands one day, she meets charming pet shop owner John Saxon, a werewolf on the prowl for a mate who seduces her and, one bite on the toe later (shades of Adam Arkin’s butt-nipping), she’s on her way to becoming the wolf woman of his dreams. She also goes from being a strict vegetarian to eating raw meat and growing fangs, pointy ears and hair all over her body. (And she thought Saxon was a “furry little devil.”)

At first Caspary merely thinks her mother is having an affair, but when the truth comes out she turns to a gypsy fortune teller (played by Laugh-In‘s Ruth Buzzi) for help. Along the way there’s a lot of silly gags, forced physical comedy and cartoony sound effects, and more dog- and hair-related jokes than you can throw a stick at. These would be tolerable if they were even marginally funny, but alas, that is not the case. It may have taken a decade, but My Mom’s a Werewolf proved that the werewolf comedy had finally had its day and needed to be put down.

Universal Monsters Online: “Don’t hide from the Monster. Be the Monster”

This morning I received an email inviting me to be part of a beta for a new browser-based game – Universal Monsters Online.

Play as your favorite characters from the Universal Monsters films including Frankenstein, Dracula, The Wolf Man and a multitude of other classic Monsters. Be part of the fast paced action-strategy MOBA (Multiplayer Online Battle Arena). UMO combines high-end 3D isometric graphics, cinematic audio and deep gameplay in a setting from the greatest monster films. Defeat your opponents – get the girl!

For an unorthodox definition of “get”, I would imagine! When I accepted, registered, and hit the big PLAY NOW button, I was greeted by a closed message, probably because of the influx of beta testers, but I’m looking forward to getting in there! The action seems geared towards, you know, being a monster and fucking people up, which is (as Finn would say) kind of my deal.

At the moment, it looks like you can play as the Wolf Man, Dracula, Gill Man, Frankenstein’s Monster, or Bride of Frankenstein. The characters page has this to say about The Wolf Man:

The Wolf Man is a force of cunning rage. A beast of nightmares realized, this monstrous terror used to be locked away inside a human host. It was released only by the light of a full moon…not any more. The Wolf Man has mastered the confines of his curse and now roams free and can appear at will. Fueled by bloodlust and the craft of the hunt, the world’s most feared werewolf is on the loose, stalking his next victim.

The game is in “closed beta”, but my wife registered and immediately got an invitation emailed to her, so if you want to try it out, I recommend signing up.

Play as a werewolf in “Saint’s Row: The Third” or its polar opposite “The Sims 3”

Let’s step away from indie games for a minute and take a look at two A-list titles that are publishing werewolf-related expansions.

First up is The Sims 3 Supernatural, a limited edition expansion for the The Sims 3. It’s available for preorder for $40, and ships September 4th. From the game’s web site:

Enter the mysterious town of Moonlight Falls where strange things happen by the light of the moon. Create supernatural beings from menacing werewolves and cackling witches, to mischievous fairies and more intriguing vampires. Then stalk the night, use your wand to cast spells, claw the furniture and more. You can mix dozens of elixirs that can turn Sims into zombies or transform them into gold. Share your enchanted brews with any friends who have The Sims 3! Spooky surprises are in store for you in the world of The Sims 3 Supernatural!

GameZone has a write-up that describes the specifics of the changes your werewolf Sim will go through, although the screenshot above shows the bulk of what you can expect: hairy shoulders, claws, a caveman face, and ripped pants that will terrify your effete friend and the maid, but which will impress the dickens out of ladies in very shiny pantyhose.

Not into The Sims? You can also get your werewolf DLC via a game that lists the ability to “take on a Mexican wrestling gang in a satellite-targeted airstrike” as a selling point: Saint’s Row: The Third. The Horror Pack is available today, and offers mix-and-match Werewolf, Zombie, Slasher and Horror Mask components. The game looks like a sugar-addled 13-year-old boy’s escapist fantasy, but I actually kind of like the werewolf suit design.

The Horror Pack is available as DLC on the PlayStation Network, Xbox Live and OnLive for less than the price of an expensive fancy coffee.

What other games out there would you like to see werewolf DLC for?