Don’t pedal so hard, Bill! Stephen King’s “IT” to become two-part Warner Bros. film

According to The Hollywood Reporter, we can expect not one but two films based on Stephen King’s epic doorstop of a book, IT. Warner Bros. has chosen Cary Fukunaga to direct, and he and screenwriter Chase Palmer are splitting the story into a two-part film. No release date or casting details… yet.

I like the two-part approach, since It really tells two tales that encompass the same characters and themes, but divide them with 27 years. In both parts of the story, a central cast of characters (the “Losers Club”) faces a nameless monster that incapacitates its victims by appearing as the victim’s worst fear. The novel alternates between the two time periods, but for the sake of keeping the storylines straight, I hope the first part of the film focuses on the 1950’s Losers Club and the second with their grown-up counterparts.

It is one of the first “grown-up” books I read. I couldn’t have been older than eight or nine, and I know I didn’t understand most of what was happening in the book, but reading about Bill Denbrough‘s encounter with “It’s” werewolf disguise is one of my most vivid childhood memories. I must have re-read those pages a dozen times, hoping each time that somehow the story would change and werewolf-It would be just a little faster, and snatch Stuttering Bill off his bike. And I liked Bill! I’m glad they kept the werewolf in the 1990 made-for-TV version, even if they did completely re-write the scene. I hope Fukunaga and Palmer keep the original scene in the new films.

The real question, though, is this: will they ask Tim Curry to make a cameo appearance? Curry’s turn as the monster’s “Pennywise the Dancing Clown” persona in the 1990 adaptation is the stuff of legends!

Full Moon Features: It’s Monster Brawling Time!

One of the draws for me at March’s HorrorHound Weekend in Columbus, Ohio, was getting to see a midnight screening of Monster Brawl, which I’ve known about for a while now thanks to this very site, in advance of its June 12 video release. And midnight was the ideal slot for it because it has all the hallmarks of a ready-made cult movie. Not sure how much of an overlap there is between monster fans and professional wrestling aficionados, but writer/director Jesse Thomas Cook appears to fall into both camps and knows well enough not to take their intersection too seriously. With matches like Cyclops vs. Witch Bitch and Lady Vampire vs. Mummy (and those are just the middleweights!), what other choice does one have?

The main events are the winner-takes-all, loser-takes-a-dirt-nap heavyweight bouts, all of which are overseen by color commentators Dave Foley (doing a killer Howard Cosell and not even bothering to hide his heavy drinking) and Art Hindle (whose gruff demeanor is explained by the fact that he’s a Sasquatch), with Jimmy Hart (as himself) as the ringside announcer and Herb Dean (also a real person, so I’ve been led to understand) as the referee who’s eliminated in the very first match, thus allowing the subsequent combatants to fight as dirty as they want to (and most of them do). And wrestling aficionados will no doubt recognize Kevin Nash as the colonel in charge of the military’s zombie soldier program (which is, of course, based out of Pittsburgh). Personally, I was happier when it was revealed that the film’s Werewolf hails from Silver Springs, New Jersey. And Hindle’s aside about Frankenstein (“Technically, it’s Frankenstein’s Monster, if you want to be a dick about it.”) was also quite amusing.

Not that all of them need one, but each monster gets a backstory-laden introduction, some of which are presented as clips from other shows. For example, the Mummy’s escape from a museum is retold on a cable news report, and Louisiana-based Swamp Thing-like creature Swamp Gut’s background is explored in the form of a nature documentary on Grisly Planet. The one constant is Lance Henriksen’s voice-over narration, which extends to Mortal Kombat-like interjections such as “Magnificent!” and “Spectacular!” during the matches. (“Discombobulated!” crops up as well, but I think that may be unique to this film.) If the film as a whole has a flaw, it is that it gets a mite repetitive at times — in this regard, I fear it may ape professional wrestling broadcasts a bit too closely — and the final fight is drawn out to an absurd degree. These are minor quibbles, though, when you consider that anybody who chooses to watch a movie called Monster Brawl probably knows what they’re in for. I know I did.

A Double Dose of Deering: Original Werewolf Painting Sale & Anathema #1 For Free

I have two Rachel Deering – related things for you this morning. Firstly: original werewolf painting for sale! In an effort to finance some 2012 convention appearances and book printing costs, Rachel is selling an original 3′ x 4′ acrylic painting by Ohio tattoo artist and painter Toby Gehrlich. Created in payment for designing Gehrlich’s art book, this fearsome beast has lived in Rachel’s office since 2011, and now it can hang in your office, den or nursery. If you’re interested, get in touch with her via Twitter.

Secondly: if you’ve wanted to read the first issue of Rachel’s werewolf comic Anathema but missed out on both Kickstarter campaigns through which it was available, get ready. Are you ready? Good. Now, click this link for a free PDF of the first issue in its entirety. That’s right, she’s giving away the first issue of Anathema for free. If you haven’t read it yet, please stop what you’re doing and dedicate the next 20 minutes of your life to some serious self-enrichment involving werewolves and righteous vengeance.

The most awesome werewolf birthday cake, ever

This was on the kitchen counter when I woke up this morning. Chocolate werewolf birthday cake? I have the best partner ever. Thanks, Tandye!

Short film “Animal” is a tasty little werewolf snack & an example for would-be Kickstarters

Yesterday, @werewolfnews follower @jasonious alerted me to the existence of Animal, a 5-minute short by Cosmic Mutt Pictures. It’s a short, simple little snack for the werewolf-hungry. I liked the makeup, especially the menacing portrait at 3:22.

Okay, unsolicited opinion time. Are you thinking of raising money for a short film or a web series? Do you need five (or twenty-five) grand to pay for the actors, equipment and makeup? Let me make a suggestion: don’t even create an account on IndieGoGo or Kickstarter until you’ve got something like Animal to show as an example of what you intend to do with the money you raise.

I don’t know how much money Cosmic Mutt spent on the production of Animal – they’re a 2-person production company that makes “micro micro micro budget films (for now)!” – but I’ll bet it wasn’t much more than the cost of the MacBook I’m typing this on. Showing what you’re capable of with a small budget you raised yourself will go a long way to reassuring potential backers (and promotional venues like Werewolf News) that you’ll put your crowdsourced budget to good use.

Make Titanic passengers werewolf food in the upcoming Eerie Canal game “Dreadline”

1UP and other game news sites are spreading the giddy (if slightly uneasy) word about an upcoming game from Eerie Canal. The premise of Dreadline is just as delicious as it is ludicrous: you play as one of four monsters (a mummy, an ominous floating cube, a ghost with a knife and backpack, or a werewolf in pigtails) who travels through time, visiting calamitous events in which many people died. The monters’ goal is to – wait for it – kill as many people as possible before the disaster strikes. If I was cleverer, this is where I would employ a portmanteau of “gruesome” and “awesome”.

In an interview with Colony of Gamers, Eerie Canal dev Bryn Bennett elaborates:

All missions will take place during a calamity, both historic and imagined. (Like, maybe there are a bunch of zombies in a mall, but the monsters want to kill the humans first.) Generally the players will control monsters as they rampage through the level, trying to kill as many humans as possible before the catastrophe hits.

What gives this premise its edge (and what has some people flexing their moral indignation) is the fact that some of the levels are based on real life occurrences. RMS Titanic and Pompeii are the only real events mentioned so far, although Steven Kimura told ThinkProgress “Not the World Trade Center. Please stop asking about that people.”

When asked about where the game sits on the line between humor and horror, Bennett told CoG:

It’s a tough line. You play a group of monsters who are doing terrible things, but we also want the players to be able to relate to them. There will definitely be a lot of dark humor in this game. If not, it’s kind of psychopathic!

Dreadline is slated for a Q1 2013 release, and will be available on PC only (no indication if that means Windows, OS X or both). You can follow Dreadline’s progress on the Eerie Canal Facebook page or Twitter account.

Werewolf Wednesday Digest – May 2012, Part 1

It’s been a few weeks since my last celebration of Werewolf Wednesday, but when I woke up in my Boston hotel room this morning, I had this inspirational image by Tandye in my inbox, so I knew the time was right. (more…)

Rob Zombie ruins my day, officially nixes “Werewolf Women of the S.S.” feature-length project

I saw this on the Werewolves.com Twitter feed and it wrecked my morning. Rob Zombie just talked to Screen Crush about his current film project, The Lords of Salem, and what he won’t be working on next: a feature-length version of the Grindhouse faux-trailer Werewolf Women of the S.S., which he says was

…just what it was, it was a fake trailer for a Quentin Tarantino movie. That’s all it was ever suppose to be, it was never going to be a full movie.

I guess I’m not surprised, since he’s already downplayed the concept, but after years of hopeful rumour-mongering, it’s a shame to hear the official “no”. I’m in a conference hall in Boston right now, but as soon as I get back to my hotel room I’m going to listen to Werewolf, Baby! and have a little cry.

Werewolf News Favourite Graphic Novel “Feeding Ground” Film Rights Optioned

The Hollywood Reporter says that one of my all-time favourite graphic novels, 2011’s Feeding Ground, has been optioned by veteran producer Edward R. PressmanAlfonso Gomez-Rejon will direct a screenplay by Carlos Coto.

Feeding Ground is an intense and terrifying thriller with a subtle but pointed commentary on immigration in modern America,” said Pressman. “The graphic novel is so cinematic in nature — as soon as I read it, I knew we could make a film that would resonate with a wide audience.”

I think “cinematic” is an understatement. After reading the first issue, I wrote that the “heat, desperation and simmering violence of the Busqueda family’s world is evident” in every panel, and if it can be successfully translated to the big screen… wow. I’m very excited for the three friends who created the book – SwiftyMichael and Chris. For more on the deal, including background on the names involved (Pressman’s done some fun stuff), read the whole article on the THR site. And if you haven’t read Feeding Ground yet, the first issue is available for free on Graphicly.com, and the whole thing is on Amazon for less than $20.

Practical Creature FX Are Awesome! Watch “Underworld: Awakening – Building a Better Lycan”

I’ve always liked the Underworld werewolf aesthetic, which was originally developed and executed by Patrick Tatopoulos & crew. The Lycans are the polar opposite of the Twilight / True Blood “fluff-wolves” I detest – they’re big, hairy, and monstrous in a way that’s fantastically bestial. The task of bringing these big guys to life for Underworld: Awakening fell to the folks at MastersFX (based in the Vancouver area, which gives me fanboy “cool stuff in close proximity” paroxysms). Todd Masters and his staff had to evolve Tatopoulos’s design into something that would stand up to the unforgiving clarity of hi-def film, and if you’ve seen the film I think you’ll agree that they pulled it off with authority. If you want to get a better look at the Lycan suits used in Awakening and learn about the challenges of building, maintaining and performing in them, check out this extra from the Awakening Blu-ray release: Building A Better Lycan.

There’s so much great stuff crammed into this 10 minutes that I don’t even know where to begin. The detail on those suits are just incredible (those masks! those hands!), and it looks like the Lycan “performers” Richard Cetrone and Dan Payne had a lot of fun, despite the hardships of being stuck in skin-tight foam latex onesies for 12 hours at a time. Craig might not have been a fan of the film or the digital effects, but from the perspectives of craftsmanship and werewolf aesthetics, I think there’s a lot to like here. I’m going to pick up the Blu-ray this weekend, if only to watch Building A Better Lycan on something bigger than my Macbook. Many thanks to @Hoof_Pony for sending me the YouTube link!