Full Moon Features: Summer of Syfy: Never Cry Werewolf

Never Cry WerewolfFrom the first time I heard about the Canadian direct-to-video horror movie Never Cry Werewolf (which premiered on the Sci-Fi Channel in 2008), I knew it was one that I was eventually going to get around to seeing. I just had no idea that I had essentially already seen it, only with a different supernatural monster.

Directed by Brenton Spencer and written by John Sheppard, Never Cry Werewolf owes a huge (and completely unacknowledged) debt to Tom Holland’s 1985 film Fright Night. That film (which received the official remake treatment in 2011) was about a teenage boy who can’t make anyone believe him when a vampire moves in next door. In this film the teenager is a girl and the new neighbor is a werewolf, but otherwise the parallels are unmistakable. There’s even a washed-up television star (played by Roddy McDowell in the original Fright Night and here by Kevin Sorbo) in both that the hero goes to for help. The main difference between them is McDowell is a horror movie host who comes through in the clinch and Sorbo is a self-involved hunter/sportsman who actually gets treed at one point. (No one could ever accuse Sorbo of not having a sense of humor about himself.)

Anyway, enough about Fright Night. What about Never Cry Werewolf? Well, it kicks off with an attack on a registered sex offender (never let it be said that werewolves are too picky about the class of their victims), after which we start to get to know our protagonists. The girl (Nina Dobrev) is a vegetarian who believes something is up almost right away when she finds out their hunky new neighbor (Peter Stebbings) has hair on his palms. Her younger brother (Spencer Van Wyck) is impressed by his Harley, though, and starts hanging out over at his place, helping him with his remodeling. (I’m guessing the sex offender scene may have been added to deflect any speculation that anything else was going on between them.) The other major character is the dorky guy played by Sean O’Neill, who has a huge crush on Dobrev and gets turned into a werewolf by Stebbings in much the same way that the best friend in Fright Night gets corrupted. (Okay, that’s the last Fright Night reference, I promise.)

The lack of originality on display in Never Cry Werewolf would be bad enough, but it’s fairly cheesy to boot. The special effects aren’t very special and the werewolf is mostly shown in extreme closeups or long shots because of how fake it looks when we finally do get a good look at it. It’s also very telling that the big transformation takes place entirely offscreen. Still, it’s amusing that the film makes up its own mythology and then tries to pass it off as common knowledge. (Werewolves travel with demon familiars that take the form of big, black dogs? Really?) The most overwrought part of the story, though, is Stebbings’s belief that Dobrev is the reincarnation of his long lost love, Melissa (who looks like Alyssa Milano in the picture that he carries around with him). Too bad that’s also something that this movie cribbed from Fright Night. (Sorry, couldn’t help myself.) In the end, the best way not to cry werewolf is not to watch it in the first place.

Next Up: A Syfy double feature that’ll have you seeing red and bayin’ at the moon…

Book Review: “Fenrir” by M.D. Lachlan

M.D. Lachlan is the only author who’s made me involuntarily swear out loud twice. The first time was at the end of Wolfsangel, and now he’s done it to me again with its successor, Fenrir. I think you should give him a chance to do the same to you, but to properly explain why, I have to dance around spoilers for two books.

Fenrir is the second instalment in Lachlan’s exploration of the brutal cycle of strife, power and death prophesied to end (along with most of the world) when the Norse god Odin is killed by the monstrous wolf Fenrisulfr. You can certainly read this book without first reading Wolfsangel, but you’ll deprive yourself of the joy that comes from watching Fenrir‘s main characters rediscover who they were when they were alive before, in the pages of that first book. The echoes of those previous lives – glimpses of golden fields and icy ocean spray – will merely be beautiful, and will lack the joyful hints of recognition you might feel while scanning a crowd for a friend you haven’t seen in a few years.

Despite Fenrir‘s deep connection to its predecessor and its focus on the inevitability of fate, Lachlan isn’t one for foreshadowing (beyond the scope of the existing Norse mythology, anyway), and his poetic, almost detached prose belies his skill with unexpected and staggering plot developments. One such sucker-punch was the cause of my “loud cuss in a quiet place” moment, and it comes fairly early on in the story. I won’t give any specifics, but the scene involved an hitherto mild-mannered character accidentally being forced to rediscover one of his (or her, no spoilers) core competencies. Suffice it to say, motherfuckers die. This character’s sudden connection to her (or his) previous incarnation came so suddenly and took me by such surprise that I found myself making a fist and shout-whispering “oh FUCK” to the full cabin of an otherwise silent red-eye flight. These are the kinds of delights that Fenrir holds for people who know enough about Wolfsangel to groan at this terrible t-shirt suggestion I made to Lachlan on Twitter.

Fenrir side-steps the tropes often found in stories about prophecies and inescapable futures. Its characters react to the revelations of their (often terrible) fates not with rebellious bombast – there are no Sarah Connor moments – but with resignation, patience and, in the case of one schemer, an ingenious attempt to “hack” the whole group’s future lives by using one of the most powerful tools available at the time. Fenrir isn’t a “guess this character’s past identity” mystery or a Paul W. S. Anderson “SURPRISE loud noise” thriller, though. Once all of the characters are in motion, the narrative thread leads down a path of love, resignation and devotion that alternates between stoicism and aching melancholy. Fenrir is a thriller, but Lachlan always makes sure the reader knows – and more importantly, cares – what’s at stake.

If Fenrir has a shortcoming, it has more to do with the stage than the actors on it. There’s a lot of travel in this book, and while the terrain is described beautifully, the locations feel slightly disconnected from each other. It might be a natural consequence of Fenrir‘s setting (9th century northern Europe) being a little easier to identify (Paris is on fire, and the Vikings did it) than its predecessor’s, but the world never quite bloomed for me like I wanted it to. When Lachlan lets the characters rest, though, the surroundings are beautifully rendered, however briefly we might be staying there.

Beauty? Yuck! Don’t worry, for all the sun-dappled forests and verdant gardens surrounding them, the people inhabiting Lachlan’s Medieval Europe are still doing terrible things to each other. Returning after its profoundly creepy debut in Wolfsangel is an order of magic that rewards its practitioners for their suffering… or the suffering of unlucky bystanders, who become fodder for producing visions and carrying out little odd jobs like murder. In terms of sheer results it easily outmuscles the Christianity that spurs on the book’s Frankish faithful, and it even unsettles the spiritually mercenary Vikings. I don’t know if this concept comes from Norse history or if Lachlan just made it up, but it’s disturbing and does a great job of reminding the reader that secret knowledge and far sight come at tremendous cost. It’s also made me really nervous about certain kinds of birds.

The book’s other source of suffering (and the reason I’m able to post about this book on this site) is the werewolf. Everything I loved about the physicality of Wolfsangel‘s werewolf – the transformation, its playful ferocity – is back, but in greater quantity, perfect detail, and presented in a way that will make readers squirm with conflicted emotions. You will suffer as the beast suffers, exult with it as many (many, many) men die under its claws, and share in the disgusted horror afflicting the werewolf’s small but bright human core. Reading about Fenrir‘s werewolf is like reading about a sentient knife that knows it is sharp, and loves to cut.

Despite its darkness and unflinching brutality, Fenrir is full of beauty, humour and exhilarating action. Fate casts a shadow over its characters, and a less skilled writer would let that shadow crush the story into a grim march of futility, but Fenrir‘s characters are bright even in the darkness. They laugh with broken limbs, cast riches into the sea, embrace God while gulping down bloody snow, and scheme to do better the next time they live. May we all do so well with our own days!

Buy, borrow or skip?

Buy, and see if it doesn’t make you swear out loud too. Lachlan’s Wolfangel series has usurped many of my favourite book series. The trilogy’s concluding volume is right here on my desk, and I’m starting it tonight.

“A Pack Of Wolves” Signed, Limited Edition Hardcover

From Grand Mal Press, “a small press publisher of genre fiction”: Three of Eric S. Brown‘s A Pack Of Wolves novellas collected in a signed hardcover. $49.99, limited to 100 copies.

For the first and only time, all the Pack of Wolves novellas, including the previously unpublished 3rd book, are collected into one hardcase edition signed by Eric S. Brown.

Play “Blood of the Werewolf” demo, give it Steam Greenlight love

Blood of the Werewolf CoverThis Joystiq piece on Nathaniel McClure just reminded me to remind you of three things:

  1. McClure’s Scientifically Proven Entertainment is working on a game called Blood of the Werewolf, which I wrote about in March.
  2. I want to play this game, and so should you, because werewolfing out and then fucking murdering other monsters because they messed with your family is righteous on every level.
  3. I want to buy this game via Steam, and for that to happen, I really, really need you to go vote it up on Steam Greenlight.

Blood of the Werewolf was originally scheduled to come out last month, but has been pushed back to September for PC, Wii U eShop and PSN. If you’re on a Windows PC you can download a demo right now, and if you’re on a Mac, you can join me in watching these videos from the game’s official web site and sighing wistfully (once you’ve done the Greenlight thing).

Weekly Werewolf Art: “Wrong Turn” by James Coffron

"Wrong Turn" by jrcoffroniii

Artist James Coffron describes this gloriously murky piece about the dangers of reckless driving:

The classic cheesy horror theme of “Oh no there is a werewolf in the road! Look out!” Then of course the car wrecks and this is the aftermath.

HOWLING: A Beast Conceived

Howling is a whirlwind of loud, fast, and thrashing heavy fucking METAL, with an emphasis on extremely catchy headbanging riffs meant to summon forth the powers of darkness! Their debut album, A Beast Conceived, contains 10 songs of raging, blood-crazed horror Death/Thrash violence with ripping guitar solos and female death metal vocals that sound like a possessed she-wolf chewing her way out of hell!

There’s a God damned spider in this Anathema #4 preview

Issue 4 of Rachel Deering’s werewolf horror comic Anathema comes out later this month, and she’s put a preview on her deviantART gallery to whet your appetite. The first five pages continue the series’ narrative of a soulless monster as it wreaks misery on those unlucky enough to encounter it – that is to say, Mercy gets bit by a fucking spider while she’s trying to do something nice for someone else.

Issue 4 features art by Christian DiBari and colors by Mike Spicer (both series newcomers), and will be available exclusively via Tiny Behemoth Press on comiXology. I quite like DiBari’s slightly bulked-up version of Mercy, but spiders… ugh.

Anathema #4, page 1

Zenescope’s “Grimm Fairy Tales Presents Werewolves: The Hunger”

Indie comics publisher Zenescope Entertainment is expanding its “sexy horror fairytales for adults” universe with the lycanthropic miniseries Grimm Fairy Tales Presents Werewolves: The Hunger. The 3-issue miniseries features writing by Mark L. Miller, pencils by Elmer Cantada and colours by Omi Remalante Jr. The Zenescope web site doesn’t actually have any info about the miniseries, other than “it is a thing you can buy, here is a preview of issue 1“, so here’s my synopsis, derived solely from the covers and the previews of the first two issues (all of which you can see below):

The action in Werewolves: The Hunger revolves around an “always in full moon mode” werewolf, a grizzled werewolf hunter with a singular name (sorry, it’s not “Cher”), ladies in peril and a sexy medical practitioner.

The first two issues are out now, and are available through Comixology.

Issue #1 Preview

werewolves-hunger-01-00coverA werewolves-hunger-01-00coverB werewolves-hunger-01-01 werewolves-hunger-01-02 werewolves-hunger-01-03 werewolves-hunger-01-15 werewolves-hunger-01-19

Issue #2 Preview

werewolves-hunger-02-00coverA werewolves-hunger-02-00coverB werewolves-hunger-02-00coverC werewolves-hunger-02-01 werewolves-hunger-02-02 werewolves-hunger-02-03 werewolves-hunger-02-04 werewolves-hunger-02-05 werewolves-hunger-02-06

Werewolf News Redesign 4

This is the fourth redesign of Werewolf News since I launched the site in 2008, and the first to not feature my werewolf mask/bust as a major design element. It’s a custom design built on the Skeleton responsive boilerplate, and is meant to eliminate clutter and appease those readers who missed white text on a dark background. More importantly, it clears the way for two new kinds of posts, both of which you will start seeing in the coming weeks. If you find any bugs, please leave a comment on this post (making sure to include your browser name and version). I hope you like it!

Full Moon Features’ Summer of Syfy, Part 2: Hybrid

Hybrid (2007)I didn’t have very high expectations going into 2007’s Hybrid — after all, the TV movie was pretty much tailor-made for Syfy — but for a story about a guy who receives an experimental eye transplant from a wolf and then starts acting kinda wolfy, it’s remarkably tame. Directed by Yelena Lanskaya from a script by Arne Olsen — whose previous credits include Red Scorpion (which rather infamously was co-conceived and produced by Jack Abramoff), Cop and a Half, Mighty Morphin Power Rangers: The Movie and All Dogs Go to Heaven 2Hybrid gives us perfunctory (at best) introductions to its main characters before plunging them into a faintly ridiculous story that everybody on screen takes way more seriously than anybody watching will be able to.

At the Olaris Institute in Winnipeg, Manitoba, research scientist Justine Bateman is working on the problem of inter-species eye transplants and finds the perfect human guinea pig in heroic security guard Cory Monteith, who loses his sight while saving a dumbass coworker. Meanwhile, Native American teacher Tinsel Korey banters playfully with tribal medicine man Gordon Tootoosis and rescues an injured wolf that rather conveniently gets passed along to Bateman’s research lab. Monteith’s operation is a success, but it comes with some side effects both expected (night vision, which is never referenced again after it is briefly demonstrated) and unexpected (enhanced hearing, strength and agility, as well as vivid flashbacks to the donor wolf’s memories). It also prompts to Korey to break into Olaris to confront Bateman about the innocent wolf that had to give its life so Monteith could spend the rest of the movie wearing yellow contact lenses, but Korey is thrown out before she can make her case. Fortunately, she immediately runs into Monteith and helps him escape, leading to an oddly choreographed bar fight and Monteith’s discovery that he’s a natural conga drummer. His further nocturnal adventures include going out shirtless, running with a group of stray dogs, and winding up at the zoo where he hangs around the wolf enclosure and nearly mauls a guard. There he’s found by Korey and his partner, Brandon Jay McLaren, who lets them crash at his apartment, which is then crashed by a security detail from Olaris under orders from Bateman’s G. Gordon Liddy-like superior, William MacDonald.

From there things spiral even further into absurdity, with Monteith making a dramatic escape from Olaris, doing the nasty with Korey, and being sent on a spirit quest by Tootoosis. The latter sequence is cross-cut with MacDonald and his crew gearing up and heading out to the woods where they patiently stalk Monteith (having been warned that “This is not an ordinary man that you’re going up against”) and then blindly spray automatic weapon fire at anything that moves. Bateman also shows up, having found time to Google “lycanthropes” for the benefit of those in the audience who need to have the concept of clinical lycanthropy explained to them, but Monteith gets the strongest assist from his lupine pals, who help him dispatch all the bad men with the loud guns. He then gets to run off into the sunset with them, which is just about the corniest ending I could ever imagine for a movie about a guy with wolf eyes, but there you have it. Hybrid may be 90 minutes that you’ll never get back again, but what were you planning on doing with them anyway? Restoring eyesight to the blind?

Next Up: Syfy demonstrates why you should never cry werewolf…