Full Moon Features: Curse of the Wolf (2006)

In all the years I’ve been watching werewolf movies, I don’t think I’ve ever come across a sorrier example of the genre than the 2006 schlocker Curse of the Wolf, which went direct to video ten years ago this month. In fact, it may very well be the worst werewolf film I’ve ever seen, eclipsing even the amateur-hour likes of Night Shadow and Werewolf: The Devil’s Hound, which I didn’t think was possible. Like the latter, Curse of the Wolf was shot on cruddy-looking video and used cheap-ass werewolf makeup, and like the former, it was built around the skills of a martial artist. In this case, though, there are multiple martial artists in the cast, and one of them was also the writer, director, and fight choreographer, which explains the preponderance of hand-to-claw combat scenes.

When it isn’t focused on the fisticuffs, the action revolves around Dakota (Renee Porada), the most reluctant member of a sad little five-person wolf pack who breaks away when she figures out how to medically suppress her transformation. This doesn’t sit well with her would-be mate James (Alex Bolla, who wears shiny shirts so he can be readily identified even in wolf form), but pack leader Michael (Todd Humes, who overacts something fierce) decides to let her go for the time being. And offered up as a study in contrasts are the other two members of the pack: sexpot Harley (Katie Russell, who owns the film’s first gratuitous nude scene) and repulsive, blue-haired fat slob Franklin (Brian “Blue Meanie” Heffron, who spends an entire scene clad only in a pair of pee-stained and skidmarked briefs, which makes the fart sounds laid over top of it superfluous).

Jumping forward six months, the story finds Dakota working at a veterinary clinic, which gives her access to the drugs she needs, and palling around with co-worker Sam (Kylie Deneen), whom she rescues from a gang of would-be rapists who are subsequently slaughtered by Franklin while he’s out following Dakota’s scent. Per the homicide detective interviewed on the news about it the next day, “One victim suffered gash wounds over 50% of his body. Looks like he was mauled by a bear, for God sakes. There were chunks of these potato heads all over the place, and drugs everywhere. What could have done that in this area? No idea, but one thing’s for sure: We’ll get the bastards.” This turns out to be a load of hot air, though, since we never see this cop again, or any other police officer for that matter.

Instead, we’re plunged into a lopsided conflict between Michael’s pack and magnanimous club owner Logan (top-billed Lanny Poffo), who offers Dakota his protection. This extends to the services of his long-haired right-hand man Stick (writer/director Len Kabasinski, credited as Leon South) and clothing-averse weapons experts Ivy (Darian Caine) and Star (Pamela Sutch), who go with Dakota to stake out the house where the pack is holding Dan (Dennis Carver), whose relationship to her is rather nebulous. Even so, it’s more explicable than the scene where Ivy takes a bath while listening to a song called “Teetah the Cat Lady” which I swear I’m not making up. I’m also not lying when I say this film has one of the most deliriously incoherent final melees ever committed to magnetic tape, which is topped only by the credits for Kabasinski’s “spiritual advisor” and “snack guru,” who shockingly enough aren’t one and the same person.

Editor’s note: the cover art for Curse of the Wolf is so discomfitingly gross / bad /  that I’m too embarrassed to display it directly on the site. You can see it here if you think you want to, but you don’t want to.

Ubisoft announces “Werewolves Within”, a virtual reality “Werewolf” game

On December 6th, Red Storm Entertainment is releasing Werewolves Within for Oculus Rift, HTC Vive and PlayStation VR. It’s a virtual reality version of the social engineering / social ostracization game Werewolf.

Werewolves Within is a fast-paced game of hidden roles and social deduction for five to eight players. In one game, a player might be a villager trying their hardest to cleanse the town of werewolves, while minutes later they could be the werewolf, lying and betraying friends in order to survive the vote.

I got excited at the potential, then watched the reveal trailer and remembered that Werewolf is mostly a game about sitting in a chair and pointing at people. If I’m going to play a virtual reality werewolf, the only furniture I want involved in the experience is the stack of overturned tables and bookshelves my victims use to try and barricade me out.

Thanks to Somnilux for the link!

Meet Lugarugan, the werewolf from Pokémon Sun and Moon

Disclaimer: I don’t know anything about Pokémon. I like Rowlet because the character design is basically “AQ in bird form”, and I’m watching Griffin McElroy’s Nuzlocke Challenge because I’ll watch or listen to anything Griffin does, but that’s the extent of my exposure. Anything that’s accurate here came from knowledgable friends, Bulbapedia or Serebii.net, and anything that’s incorrect is my fault.

corocoro10162-lugarugan-nightAccording to enthusiastic reports from online (thank you Sahoni, dog with glasses & nodnash, among others), we now have a Werewolf Pokémon Situation. Here’s what I’ve been able to put together, step-by-step, for Poké-nitwits like me.

  1. The upcoming 3DS games Pokémon Sun and Moonout on November 18th – are debuting a ton of new Pokémon, including a canine-like Rock-type called Rockruff. According to ComicBook.com, a preview of Sun and Moon characters from a few months ago “hinted that Rockruff’s evolved form had a ‘secret’ separating it from other types of Pokémon”.
  2. Serebii.net got ahold of the October issue of CoroCoro, a Japanese children’s magazine which has exclusive rights to release little Pokémon sneak peeks. The magazine reveals that Rockruff evolves into a wolf-like Pokémon called Lugarugan – a name sure to set off alarm bells in any werewolf fan’s head.
  3. Lugarugan’s aforementioned “secret” seems to be that its appearance depends on whether it evolved during the game’s Day or Night periods. As depicted in Serebii’s scans of CoroCoro, Day-evolved Lugarugan looks like a quadrupedal wolf, but those that evolved at night look like a bipedal humanoid wolf – e.g. a werewolf. No further details about the difference between forms were given.

So there you have it – everything I’ve been given to know about Lugarugan, the werewolf Pokémon that’s blowing up Twitter, Tumblr and seemingly every other corner of the Internet. For a closer look at the CoroCoro scans and an English translation, visit these two Serebii.net posts. It would be disingenuous of me to say that I’m going to get into Pokémon because of Lugarugan, but I can’t deny feeling a twinge of FOMO at this news.

“Interview with a Werewolf” talks to A. Quinton (that’s me)

I’m honoured to have been interviewed by author Stacey Leah Mewse as part of her ongoing “Interview with a Werewolf” series. The interview was conducted question-by-question over email and it took me the better part of the summer to complete, because I had (maybe too much) fun expounding on what I like, love and hate about werewolves.

It’s a long read, and definitely worth perusing if you’ve ever wondered what informs the Werewolf News / AQ “house style” of werewolf fandom. This bit about self-image and identity touches on something I’ve been fascinated by since I was a kid:

Are you still you if your hands are a different shape? If the scar you got at 14 by sliding into third base wrong is obscured by fur, or erased entirely by new skin? What if the temperament that informs your personality was merely a function of hormones that are now completely out of whack because the brain controlling their production decides that “eat ten pounds of living flesh ASAP” is more important than “re-write this buggy code so I can get a promotion”?

For more like this, plus a bunch of text-based hollering on the order of “I like werewolves because they’re fuckin’ nasty-ass monsters“, check out the interview. Thanks very much to Stacey for the opportunity, and for her patience over the summer!

“Underworld: Blood Wars” trailer shows more of the same

The international trailer for “Underworld: Blood Wars” came out today. It features lots of footage from the previous four films in the series, and from the looks of things, a lot of recycled ideas from those films, too.

  • High-stakes, low-investment plot about finally ending the war between vampires and werewolves, for real this time
  • Powerful new villain with long hair
  • Coloured contact lenses and very white teeth
  • Grim pronouncements uttered in aristocratic accents
  • Weightless acrobatic fights
  • Quick cuts away from shadowy CG werewolves
  • Ubiquitous blue filter

The only thing I had no trouble distinguishing from the flashback footage was Kate Beckinsale’s updated appearance as Selene, featuring two-tone hair and a big comfy coat she can deploy as an evasive manoeuvre during combat.

“Underworld: Blood Wars” comes out January 2017. With respect to everyone who worked on this – particularly the technical crews – please, stop. Speaking as a representative of what I have to assume is a primary target demographic, I don’t want this. Nobody I know does. Spend your time and effort elsewhere.

Boof’s Basketball Vest and Bad Dragon: I’m a guest on The Ugly Werewolf podcast

Nodnash, AKA The Ugly Werewolf, invited me to help kick off the second season of his self-titled werewolf-centric podcast in an episode called “Interview With the News”. My suggested title of “An egg allergy, a $6 haircut, and lycanthropy: Scott Problems” was not accepted because I never actually suggested it, but I think we can make it the unofficial secondary title.

On this episode, Nodnash and I cover all kinds of werewolf topics, including tails, Howl Con 2017, and a conceptually dubious Bad Dragon product [link NSFW, discussion only slightly tasteless]. We also do a deep dive on the 1985 Michael J. Fox masterpiece Teen Wolf, for which I took over two typed pages of notes. Did we like it? You’ll have to listen to the episode to find out.

You can get this episode (and all the others) through iTunes, Overcast, the Podbean embed below, or your podcast app of choice.

I love listening to podcasts, and it’s always a trippy honour when I get invited to be on one – especially one this fun. My thanks to Nodnash for having me on!

See “End of the Road” at Dragoncon today & ask about “Bad Meat”

If you’re attending Dragoncon in Atlanta, GA, I have your 4PM appointment for today locked down. Unmanned Media‘s Blaine Moir and J. Taylor will be screening their excellent werewolf short End of the Road in the “Horror 1: Monsters & Mayhem” block of the convention’s film festival.

After the screening, Moir and Taylor be doing a Q&A. If I was there my first question would be “when can we expect to see more Travis Coles because he rules“, but you might like to ask about their next project “Bad Meat”, which will pit two famous kinds of monsters against each other. That I’m mentioning it should tell you what one of the monsters is. What they’ve told me about it sounds phenomenal, especially in light of how good EotR was. Stay tuned for more on “Bad Meat” soon!

If you’re not able to attend Dragoncon, read my review to see why watching it for free here is a good idea.

The best werewolf plush I’ve ever seen is now on Kickstarter

Let’s not mince words: Chloe Borders has designed the best plush werewolf I’ve ever seen, and I want him. This boy is so grumpy, cute and well-designed that I want three, in fact, and the only thing standing in my way is a 35-day Kickstarter campaign.

Writes Chloe (@ZennyBleats on Twitter):

For my first ever Kickstarter, and designed plush, I’d like to introduce the werewolf! The werewolf is 10 inches tall and made from soft minky fabric… All rewards are exclusive to this Kickstarter, so if you pledge, you can say you own something that’s one of a kind!

Chloe has a goal of $11,000 USD and she’s raised over 10% of that in the first few hours. Much like the other plush animal Kickstarter I’ve recently pledged to, this campaign is not bogged down with a ton of gimmicky extras. You can garnish your pledge with some werewolf stickers and/or buttons if you want, and there are some glow-in-the-dark stretch goals, but every pledge level above $5 is focussed on getting one (or more) of these boys into your house (and mine)!

Click over to the Kickstarter campaign for a look at the extras, and for your chance to get one of these werewolf plushes for an early-bird discount!

werewolf-plush-front

Turn into a werewolf whether you want to or not with your own Cursed Ring of Hircine

Hircine’s Ring is an artifact from Bethesda’s game Skyrim that gives the wearer a 10% chance to turn into a werewolf. If that sounds like something you wish you had, good news! Now you can walk around in real life with an expectant gleam in your eye (and on your finger). Bethesda’s online store is selling a replica of the Ring for $95, which is pretty cheap for something that randomly induces a lycanthropic transformation.

The real-life Hircine’s Ring is handmade in (ironic) solid sterling silver by RockLove Jewelry, presumably in limited quantities, since it’s already sold out in some sizes and close to selling out in others. It’s a little too ornate for my taste, but I’d wear one on each finger if it got results.

Thanks to SerivaTiger and Somnilux for the link!

“Werewolves Versus: Music” available for preorder, comes with advance MP3

wv03-advance-mp3The third issue of the digital “werewolves battle everything” magazine I edit, Werewolves Versus, is now available for pre-order! WEREWOLVES VERSUS MUSIC comes out on Tuesday, August 30th. It features over 150 pages of brand-new, never-before-seen werewolf stories, comics, art and essays, and a killer cover by Lew “Viergacht” Delport.

Like every WV issue before and after it, it’ll be pay-what-you-want, including $0, but right now I’m trying something new: if you pre-order it now for a minimum price of $1, you get an instant advance download of “As the Sun Sets”, the song my friend Colin Janz wrote as a contribution. Here’s how Colin describes the song:

This song is based on a character who built himself while I was writing. Every full moon, he transforms; however, he never remembers anything about his transformation, only that it happens. On full moon nights he travels to a grassy hill above his forested town, far away from people, to watch the light fade. But instead of succumbing to a torturous, violent experience, everything becomes hazy, peaceful and quiet, as if he was falling asleep to the sound of wind and morning songbirds.

Check out WEREWOLVES VERSUS MUSIC, or the previous two issues! All paid purchases of Werewolves Versus directly benefit its contributors and support the creation of future issues.