Author: Angela Quinton

Angela Quinton is a writer, designer and web developer from Canada. She's also a colossal werewolf nerd who wrote her first werewolf story on her mom's typewriter at age 11. When not writing code or geeking out over werewolf stuff, Angela runs trails, spots trains, and throws rocks at the Pacific Ocean. She lives near Vancouver, Canada, with their lovely and tolerant wife, three feline malcontents and an increasingly terrible dachshund.

“Legendary – The Box” Preview

Do you like first-person shooters? Do you like bloodthirsty werewolves, pedestrian-munching gryphons and giant tentacles that destroy police cars? Then you may like Legendary – The Box, a new game for Xbox 360 and PS3. The premise? Next Generation summarizes it nicely in their preview of the game:

Bad news. Charles Deckard, gentleman thief, has opened Pandora’s Box. The real one, which turns out to have been quietly on display in the New York Met all these years. The consequences? An eruption of mythical animals flowing through Manhattan, and reducing the world to a crumbling, September 11-influenced wasteland.

What makes Legendary stand out, from all reports, is the game’s AI– the process that controls your opponent’s actions. The werewolves don’t discriminate: they’ll eat you, but they’ll make a nice snack out of your foes, too, which is a dynamic that provides a high degree of challenge and entertainment. From MTV Multiplayer’s account of the game:

I shot off the lock. The werewolf systematically took out everyone in just a few seconds. The problem: He didn’t commit suicide afterwards. I had to deal with him.

Legendary is being developed by Spark Unlimited and published by Gamecock. You can visit the official site here.

A werewolf from Legendary - The Box

Willow Creek – 30 Days of Night, But With Werewolves?

Imitation may be the sincerest form of flattery, but according to a review at Horror Year Book, Zenescope Enertainment’s new werewolf comic Willow Creek might borrow a little too heavily from 30 Days of Night. From HYB’s mini-review:

I’ll make it simple: Willow Creek is 30 Days of Night… only with werewolves. Right down to the artist choice, Josh Medors, sporting his best Ben Templesmith, and drawing a tale about a sheriff who’s come back to a town that’s inhabited by Bigfoot… but not really. It’s a werewolf.

Yet the similarities are more bemusing than outrageous– “it’s intriguing to say the least,” the reviewer notes.

Willow Creek - issue 1

Read the full review here (third one down) or visit Zenescope’s site for more details about Willow Creek.

The Wolf Man: More Set / Cast Photos

The Wiltshire Times has posted 23 new photos from the set of the ongoing Wolf Man remake, starring Benicio del Toro, Anthony Hopkins and Hugo Weaving. You won’t find any juicy werewolf shots here, but they’re worth checking out simply for the astounding level of detail in the sets and costumes. Let’s hope the extra with the cell phone put it in his pocket before they started filming.

Another Narnia Werewolf Photo

Another photo has surfaced of the Wer-wolf character from The Chronicles of Narnia: Prince Caspian. That is one ominous cloak. Click for a larger version:

Narnia - Prince Caspian Werewolf

The Wer-wolf was created by famed Kiwi special effects company Weta Workshop KNB EFX Group.

Never Cry Werewolf

Peace Arch Entertainment has just posted a trailer for their upcoming werewolf movie, creatively entitled “Never Cry Werewolf“. You can watch the trailer, but be forewarned: it is not awesome. No release date has been scheduled, so watch yourself– this could arrive in your local video store’s DVD bargin bin at any time.

Never Cry Werewolf

Slow. Slow!

Werewolf news has been slow these days. It’s kind of hard to believe, with the X-Files: I Want To Believe & The Wolf Man on the way, Welcome To Hoxford coming out in August, and a spate of werewolf novels hitting the market. (more…)

X-Files Film Title Announced: I Want To Believe

As reported by Variety and a number of different sources today, the new X-Files film now has an official title: “X-Files: I Want To Believe”. No word on whether the film involves werewolves or not, but according to Variety,  director Chris Carter confirmed that “that the pic won’t focus on the show’s alien mythology but instead features a stand-alone story on the struggle between faith and science.” There’s still hope!

Narnia Werewolf Details

NarniaWeb has posted scans and a transcript of a recent Total Film Magazine interview with Howard Berger, special effects guru for the forthcoming Narnia film Prince Caspian. Among the various creatures Berger’s team created is a particularly nasty-looking werewolf (or wer-wolf, as the film calls him).

Narnia - Prince Caspian Werewolf

From the interview:

The digital werewolf was being handled by Weta Digital in New Zealand, but we also had a full suit with mechanical head, pretty messed up and scarred and everything, which was great. Really cool.

You can check out the rest of the interview here.

Update: I don’t know why I didn’t think of posting this before, but here’s some concept art for the werewolf, courtesy of the Narnia Wiki:

Narnia - Prince Caspian Werewolf Art

Toby Barlow Interview

Mother Jones magazine has an interview with Toby Barlow, author of the fantastic free-verse werewolf novel Sharp Teeth (I’m halfway through my copy, and I strongly recommend it). The interview focuses pretty heavily on the dynamic of human / animal interaction and the potential benefits of a wolf-pack structure in human society.

I think human beings have all these tools for social connection, which should bring us together but instead causes all sorts of confusion and discombobulation. With dogs, they’re either fighting or they’re falling asleep on one another’s necks. It’s a much simpler form of community that they’ve come up with. I agree, people are oftentimes very self-congratulatory about the civilization we’ve built around us, when in fact lying at our feet are much simpler and more satisfied societies.

Read the entire interview here.

Sad Werewolves on the Wii

Nibris, a game studio based in Cracow, Poland, is getting ready to release a game titled Sadness for the Nintendo Wii. Set in Europe during the 1910s and presented entirely in atmospheric black and white, Sadness is a psychological horror game for adults. According to concept art and comments made by the game developers, many of the creatures in the game are inspired by Slavic mythology. And what does that mean? Why, that means werewolves, of course!

Sadness Werewolf Concept Art

According to Gaming Today, the werewolves in Sadness “will not have a whole lot in common with the more traditional aspect of werewolves. In the game, the werewolf is born human and when mature they will change during the full moon and will not regenerate after death.”

Not much else is known about Sadness at the moment. Game news sites like GameSpot and IGN are maintaining game overview pages that have been largely stagnant since 2006, but yesterday’s announcement by Emergent Game Technologies (who are providing the development platform for Sadness) has stirred up interest and some new information.

Players will need to confront their greatest fears and protect themselves in hopes of not getting trapped inside the main character’s nightmare. The game has eight different extreme endings each with their own premise, which are assigned to a player based on specific factors during the game. To compliment the intense gameplay, the Wii-mote and Wii Nunchuk control the main character’s hands so players feel as though they are in the psychological thriller.

Watch the game’s official site, sadness-wii.com, for further press releases about what sounds like a groundbreaking game.