A Facebook friend (hi, Amurana!) shared an extremely cute link with me this morning: Squishable.com’s squishable werewolf! Squishable makes spherical plush critters which are designed to be snuggled upon with a will, and I don’t mind telling you that if I had this Werewolf, I would go Hug Bot on it. It was designed by RMCAD illustration student Tera S. as part of Project Open Squish, which seems to be a contest organized along the lines of how Patch Together runs. Squishable’s site is frustratingly vague about the contest’s timeline, or what it means for an entry to be marked “In Process”, but a post on the Squishable Facebook page says “The Werewolf from last month’s round made it into prototype thanks to your votes!”, so chances are good the design will be available for purchase soon. You can enter your email address on the Werewolf detail page to receive an email when it’s ready.
Category: Gaming & Collectibles
Stuff to fill your shelves and entertainment unit with.
Adorable werewolf-themed Android mascot figurine by Dead Zebra

When he’s not adding new beasties to Creatures In My Head, Andrew Bell runs Dead Zebra, Inc., which makes and sells miniature figurines of the little green Android mascot. Right before Halloween he announced a limited-edition werewolf collectible which “hails from a day and age when vampires didn’t sparkle and werewolves played basketball”. The figurine is now on sale for a very reasonable $10.00, and is highly adorable.
As a non-partisan iPhone / Mac user, the only thing keeping me from buying this is the knowledge that if I did, my roommate – who’s a zealous Windows / Android guy – would totally smirk at me. That’s all he’d do… and that’s enough.
These are your roots: Kickstarter for Deluxe “Werewolf the Apocalypse” 20th Anniversary Edition

Before the emails about this thing started arriving in my inbox yesterday, I hadn’t thought of Werewolf: the Apocalypse in years. I rolled my last dice in that system during the spring of 1998, and at the time, I didn’t actually miss it much. My group of gaming friends moved on to a weird hybrid of Rifts and Rolemaster that resulted in me getting less sleep and more C’s than I would have liked during my final year of high school. But I kept my WtA book and leafed through it occasionally, enjoying the artwork and the florid-yet-melancholy world described within. I don’t know where that book is now – probably sold to help pay for rent during my dipshit years – but my interest in the game and its universe has suddenly been renewed by news of a Kickstarter to help fund the creation of a Deluxe “Werewolf the Apocalypse” 20th Anniversary Edition.
The goal is to fund the creation of “a deluxe hardcover edition that stands proudly on its own as an amazing volume, or with Vampire the Masquerade 20th Anniversary Edition.” This volume, referred to as “the W20”, is planned as a black leatherette hardcover with “an inset disk on the spine featuring the W20 round symbol, with 520+ full color, silver-edged, interior pages, and a red silk ribbon bookmark.” Naturally, the cover will feature the classic Werewolf claw marks, die-cut right through the cover material.
Contributors will receive perks that range from a listing of their name on the thank-you page of the book, to the book itself, to an Ultra Deluxe W20 Heavy Metal Edition – a version of the book with an actual metal slab in the cover, bearing punched-out claw marks. In between (and beyond) these tiers are a treasure trove of PDFs, artwork, wallpapers and even a chance to have WtA “showrunner” Ethan Skemp GM a game for you and your friends over Skype.
As of this post, only two days after its start, the project has been 138% funded with contributions totalling nearly $120,000. Both of its stretch goals have already been met, too: all backers will also receive a Making of the Art of W20 PDF “that details via sketches and the text of emails and phone conversations the chaotic process of creating the art for W20“, and early access to a PDF copy of a new WtA novel by Bill Bridges.
I fully intend to get on board with this thing, partly out of nostalgia and partly because I think Werewolf: the Apocalypse is an important part of modern werewolf culture (if such a thing could be said to exist). Whether you played it or not, what you see when you search the Web for “werewolf” is influenced in some small way by what Ethan Skemp and his colleagues first released in 1992. Much of its aesthetics are things I turn my nose up at now – the cyperpunk/eco-warrior bent of its stories can be heavy-handed, and the spiritual elements of the game’s world are the purest distillation of that “tree-hugging anthropomorphic wolf in a loincloth” business that I love to hate) – but if you’re a werewolf fan who was old enough to get an allowance in the early 90’s, you’d better pay WtA some Goddamn respect or I’ll go Crinos on your ass.
Birmingham Overnight Werewolf Hunting

London-based event company Chillsauce has announced Birmingham Overnight Werewolf Hunting, a new experience package that may interest Werewolf News readers in the UK… particularly those with a penchant for paintball guns and falling down in the dark.
For £149 per person, you and seven (or more) friends can spend six hours living out your “werewolf attack nightmares” in the woods outside Droitwich, Worcestershire. Werewolf News reader Yang kindly emailed me a link to a PR Newswire release explaining what, exactly, participants are getting themselves into:
This potentially life-changing night requires a minimum group size of 8 people, arriving for 8pm and then continuing until dawn. Hunters will be prepared with safety training, kitted out with werewolf repellent clothing, undergo a crash course in basic military training and receive a briefing on weapons training. Before the hunters begin, they will set up preventative trip wires and explosive booby traps around the camp to protect against the imminent attack.
Hunters will then embark on their werewolf hunting mission almost physically shaking with fear in the knowledge that at some point in the night their fortified group position will be attacked by these beasts. The aim is to hold off the threat and secure the silver bullets to defeat the werewolves. The session will run through the night and end at approximately 2:00am. Military style accommodation with bunks is available where they can rest until the safe light of day.
Chillsauce can stock your bunk with £10 Stag Packs, so you and your pals can drink lager and eat “assorted snacks” until your fiancée picks you up at dawn and takes you home for a shower, a nap, and brunch with her parents at 11.
I think this is a bad idea, and not because I like to play “werewolf rights advocate” on Twitter. Chillsauce runs a lot of events, many of which involve wearing tactical pants, holding a paintball gun and looking forward to beer, so I’m sure they have the event logistics well in hand. They wouldn’t be able to afford that nice web site and that London office if they didn’t know what they were doing. The problem lies with the “werewolves”.
It’s hard enough to make a werewolf look realistic and properly threatening in a five-second movie FX shot! An in-person encounter, regardless of lighting conditions and adrenaline jitters, is going to be much harder to pull off with any realism, let alone the realism people are going to expect when they’ve chipped in for a $2,000 USD “experience”. Two dudes in costume shop masks probably aren’t going to cut it, but anything more elaborate than that is just going to get trashed by tree branches and whatever acrobatics are necessary while breaching a perimeter.
Chillsauce might be better off re-purposing their extra paintball guns and paramilitary trainers into a zombie-themed event, like this one. Zombie makeup is easier to “do” than werewolf makeup, and will actually look better the more its wearer mangles it while crashing through bushes in the dark. Plus, zombies tend to attack in groups and waves, which sounds like it would be a lot more fun to defend against than one or two focussed werewolf onslaughts.
As usual, I’m probably overthinking this, but when it comes to werewolf stuff, that’s… kind of my deal!
Universal Monsters Online: “Don’t hide from the Monster. Be the Monster”

This morning I received an email inviting me to be part of a beta for a new browser-based game – Universal Monsters Online.
Play as your favorite characters from the Universal Monsters films including Frankenstein, Dracula, The Wolf Man and a multitude of other classic Monsters. Be part of the fast paced action-strategy MOBA (Multiplayer Online Battle Arena). UMO combines high-end 3D isometric graphics, cinematic audio and deep gameplay in a setting from the greatest monster films. Defeat your opponents – get the girl!
For an unorthodox definition of “get”, I would imagine! When I accepted, registered, and hit the big PLAY NOW button, I was greeted by a closed message, probably because of the influx of beta testers, but I’m looking forward to getting in there! The action seems geared towards, you know, being a monster and fucking people up, which is (as Finn would say) kind of my deal.
At the moment, it looks like you can play as the Wolf Man, Dracula, Gill Man, Frankenstein’s Monster, or Bride of Frankenstein. The characters page has this to say about The Wolf Man:
The Wolf Man is a force of cunning rage. A beast of nightmares realized, this monstrous terror used to be locked away inside a human host. It was released only by the light of a full moon…not any more. The Wolf Man has mastered the confines of his curse and now roams free and can appear at will. Fueled by bloodlust and the craft of the hunt, the world’s most feared werewolf is on the loose, stalking his next victim.
The game is in “closed beta”, but my wife registered and immediately got an invitation emailed to her, so if you want to try it out, I recommend signing up.
Play as a werewolf in “Saint’s Row: The Third” or its polar opposite “The Sims 3”

Let’s step away from indie games for a minute and take a look at two A-list titles that are publishing werewolf-related expansions.
First up is The Sims 3 Supernatural, a limited edition expansion for the The Sims 3. It’s available for preorder for $40, and ships September 4th. From the game’s web site:
Enter the mysterious town of Moonlight Falls where strange things happen by the light of the moon. Create supernatural beings from menacing werewolves and cackling witches, to mischievous fairies and more intriguing vampires. Then stalk the night, use your wand to cast spells, claw the furniture and more. You can mix dozens of elixirs that can turn Sims into zombies or transform them into gold. Share your enchanted brews with any friends who have The Sims 3! Spooky surprises are in store for you in the world of The Sims 3 Supernatural!
GameZone has a write-up that describes the specifics of the changes your werewolf Sim will go through, although the screenshot above shows the bulk of what you can expect: hairy shoulders, claws, a caveman face, and ripped pants that will terrify your effete friend and the maid, but which will impress the dickens out of ladies in very shiny pantyhose.
Not into The Sims? You can also get your werewolf DLC via a game that lists the ability to “take on a Mexican wrestling gang in a satellite-targeted airstrike” as a selling point: Saint’s Row: The Third. The Horror Pack is available today, and offers mix-and-match Werewolf, Zombie, Slasher and Horror Mask components. The game looks like a sugar-addled 13-year-old boy’s escapist fantasy, but I actually kind of like the werewolf suit design.
The Horror Pack is available as DLC on the PlayStation Network, Xbox Live and OnLive for less than the price of an expensive fancy coffee.
What other games out there would you like to see werewolf DLC for?
Want a classic werewolf figure? Vote up this design by Kyoht on Patch Together

If you have a hole in your life that’s shaped like a snarling werewolf figure (I know I do), artist Kyoht and “vote for it and we’ll probably create it” collectible site Patch Together are here to help.
Kyoht has designed a classic werewolf figure, and if it gets enough votes and comments on Patch Together, you’ll be able to buy it. Sound good? Sure it goes! So go vote!
Next up on my list of games to play: “Sang-Froid: Tales of Werewolves”

Sang-Froid: Tales of Werewolves is a hybrid action / strategy / tower defence game being developed by Quebec-based Artifice Studio. It’s slated for a Windows release sometime this summer. From the press release:
Artifice Studio Inc. is pleased to announce their upcoming PC game Sang-Froid: Tales of Werewolves. Sang-Froid is set in a legendary 19th century Canada, and offers innovative gameplay mechanics mixed with a captivating narrative co-written with acclaimed author Bryan Perro.
Created in the spirit of the Indie Game movement, Sang-Froid combines elements from both action and strategy games in other to create a unique experience inspired by genres such as tower defence, 3rd person action games and RPGs. The player will control one of the two O’Carroll brothers in the forest of Wolvesvale. Night after night, they must defend their cabin from the hordes of werewolves, will o’ the wisps, and other creatures, all derived from Canadian and Amerindian legends. In order to survive, the player must outwit his enemies by strategically placing traps in the forest and lure them to their doom with the help of some bait and the wind. The player can also count on a large variety of muskets and axes to heroically fight back the creatures.
I’m ethically opposed to games where the point is to kill werewolves instead of killing as a werewolf, but the “werewolves circling the campfire” scene in this gameplay trailer won me over. I love games that combine resource management with the construction of lethal Rube Goldberg-style defences (shout-out to my Warcraft 3 pals). If Artifice releases an OS X or Xbox Marketplace version, I’ll definitely be picking up a copy of Sang-Froid. I have to admit, though – most of my setups will probably involve the O’Carroll brothers getting fucked over when they least expect it.
More details are available at the game’s web site, Facebook page and Twitter account.
Make Titanic passengers werewolf food in the upcoming Eerie Canal game “Dreadline”

1UP and other game news sites are spreading the giddy (if slightly uneasy) word about an upcoming game from Eerie Canal. The premise of Dreadline is just as delicious as it is ludicrous: you play as one of four monsters (a mummy, an ominous floating cube, a ghost with a knife and backpack, or a werewolf in pigtails) who travels through time, visiting calamitous events in which many people died. The monters’ goal is to – wait for it – kill as many people as possible before the disaster strikes. If I was cleverer, this is where I would employ a portmanteau of “gruesome” and “awesome”.
In an interview with Colony of Gamers, Eerie Canal dev Bryn Bennett elaborates:
All missions will take place during a calamity, both historic and imagined. (Like, maybe there are a bunch of zombies in a mall, but the monsters want to kill the humans first.) Generally the players will control monsters as they rampage through the level, trying to kill as many humans as possible before the catastrophe hits.
What gives this premise its edge (and what has some people flexing their moral indignation) is the fact that some of the levels are based on real life occurrences. RMS Titanic and Pompeii are the only real events mentioned so far, although Steven Kimura told ThinkProgress “Not the World Trade Center. Please stop asking about that people.”
When asked about where the game sits on the line between humor and horror, Bennett told CoG:
It’s a tough line. You play a group of monsters who are doing terrible things, but we also want the players to be able to relate to them. There will definitely be a lot of dark humor in this game. If not, it’s kind of psychopathic!
Dreadline is slated for a Q1 2013 release, and will be available on PC only (no indication if that means Windows, OS X or both). You can follow Dreadline’s progress on the Eerie Canal Facebook page or Twitter account.
Werewolf Wednesday Digest – May 2012, Part 1

It’s been a few weeks since my last celebration of Werewolf Wednesday, but when I woke up in my Boston hotel room this morning, I had this inspirational image by Tandye in my inbox, so I knew the time was right. (more…)