Happy Wolfenoot / Friday! It’s been a busy week, so here, like a furry oasis for your eyes, is a very good werewolf image. The artist is HoOman Raad, a 3D character / creature artist from Iran, and the werewolf is a creation of pure mathematics, containing over 33,000 polygons, including 23,000 for the hair alone.
Here is a Werewolf I did for Kunoichi studio.
it took around 2 weeks and I’ve done the Concept, Model, Texture and Material setup in UE4.
These images have captured from Unreal engine.
Hope you like them.
“Kunoichi studio”, near as I can tell, is Studio F.O.W – not a company whose products you should Google while you’re at work, if you know what I mean.
I try to avoid reposting full artwork these days, but I hope HoOman will forgive me for dropping this amazing animated GIF turnaround in here. I encourage you to click through to the ArtStation detail page, which has many more images, including a bloody variant, static turnaround images, and some hairless versions to show the sculpt off. HoOman also answers many questions in the comments, including the number one query: “how did you do the hair?” I’ll leave the discovery of the answer as an exercise for you, the reader.