Category: Gaming & Collectibles
A. Quinton — Sep. 13th 2016
Disclaimer: I don’t know anything about Pokémon. I like Rowlet because the character design is basically “AQ in bird form”, and I’m watching Griffin McElroy’s Nuzlocke Challenge because I’ll watch or listen to anything Griffin does, but that’s the extent of my exposure. Anything that’s accurate here came from knowledgable friends, Bulbapedia or Serebii.net, and anything that’s incorrect is my fault.
According to enthusiastic reports from online (thank you Sahoni, dog with glasses & nodnash, among others), we now have a Werewolf Pokémon Situation. Here’s what I’ve been able to put together, step-by-step, for Poké-nitwits like me.
- The upcoming 3DS games Pokémon Sun and Moon – out on November 18th – are debuting a ton of new Pokémon, including a canine-like Rock-type called Rockruff. According to ComicBook.com, a preview of Sun and Moon characters from a few months ago “hinted that Rockruff’s evolved form had a ‘secret’ separating it from other types of Pokémon”.
- Serebii.net got ahold of the October issue of CoroCoro, a Japanese children’s magazine which has exclusive rights to release little Pokémon sneak peeks. The magazine reveals that Rockruff evolves into a wolf-like Pokémon called Lugarugan – a name sure to set off alarm bells in any werewolf fan’s head.
- Lugarugan’s aforementioned “secret” seems to be that its appearance depends on whether it evolved during the game’s Day or Night periods. As depicted in Serebii’s scans of CoroCoro, Day-evolved Lugarugan looks like a quadrupedal wolf, but those that evolved at night look like a bipedal humanoid wolf – e.g. a werewolf. No further details about the difference between forms were given.
So there you have it – everything I’ve been given to know about Lugarugan, the werewolf Pokémon that’s blowing up Twitter, Tumblr and seemingly every other corner of the Internet. For a closer look at the CoroCoro scans and an English translation, visit these two Serebii.net posts. It would be disingenuous of me to say that I’m going to get into Pokémon because of Lugarugan, but I can’t deny feeling a twinge of FOMO at this news.
A. Quinton — Aug. 28th 2016
Let’s not mince words: Chloe Borders has designed the best plush werewolf I’ve ever seen, and I want him. This boy is so grumpy, cute and well-designed that I want three, in fact, and the only thing standing in my way is a 35-day Kickstarter campaign.
Writes Chloe (@ZennyBleats on Twitter):
For my first ever Kickstarter, and designed plush, I’d like to introduce the werewolf! The werewolf is 10 inches tall and made from soft minky fabric… All rewards are exclusive to this Kickstarter, so if you pledge, you can say you own something that’s one of a kind!
Chloe has a goal of $11,000 USD and she’s raised over 10% of that in the first few hours. Much like the other plush animal Kickstarter I’ve recently pledged to, this campaign is not bogged down with a ton of gimmicky extras. You can garnish your pledge with some werewolf stickers and/or buttons if you want, and there are some glow-in-the-dark stretch goals, but every pledge level above $5 is focussed on getting one (or more) of these boys into your house (and mine)!
Click over to the Kickstarter campaign for a look at the extras, and for your chance to get one of these werewolf plushes for an early-bird discount!
A. Quinton — Aug. 27th 2016
Hircine’s Ring is an artifact from Bethesda’s game Skyrim that gives the wearer a 10% chance to turn into a werewolf. If that sounds like something you wish you had, good news! Now you can walk around in real life with an expectant gleam in your eye (and on your finger). Bethesda’s online store is selling a replica of the Ring for $95, which is pretty cheap for something that randomly induces a lycanthropic transformation.
The real-life Hircine’s Ring is handmade in (ironic) solid sterling silver by RockLove Jewelry, presumably in limited quantities, since it’s already sold out in some sizes and close to selling out in others. It’s a little too ornate for my taste, but I’d wear one on each finger if it got results.
A. Quinton — Aug. 4th 2016
Thank you, PDX Werewolf. Without your post, I wouldn’t have learned about Werewolf Airline Simulator 2016 until I checked my “transportation hospitality simulation game” feed, which I only do on alternate Septembers.
This OS X / Windows game came out of April’s “Ludum Dare”, a thrice-yearly game jam in which “developers from around the world spend a weekend creating games based on a theme suggested by the community”. WAS 2016 features a bow-chicka-wow-ow musical score, infuriatingly callous passengers, and very nice, very 70s artwork. Its authors, the mysterious and unknowable Pestel Crew, describe the game thusly:
Werewolf Airline have chosen you to become a flight attendant of a first shapeshifter only flight crew. This is a great achievement for any shapeshifter and this is a great example for younger generation of shapeshifters that whatever they dream of, they can achieve it.
Try to keep all passengers happy and not get fired in the process. Use the powers of chainsaw werewolf, skating beaver and cute raccoon! Serve, cook and kill for the glory of Ludum Dare. Just one thing to remember, this is a non smoking flight.
I played this game for 10 minutes and I’m not very good at it, but I’m already looking forward to the new transformation modes in the 2017 update and the Merman Cruise Ship DLC.
A. Quinton — Jul. 23rd 2016
Two guys from the “making neat stuff and blowing it up” zone of YouTube are here in this video to exercise one of science’s primary directives: doing a thing not because you need to, but because you can, and it’ll be fun.
I liked watching this process because while both guys are clearly skilled, they didn’t edit out the technical problems, and they didn’t try to hide the fact that the results, while quite functional, weren’t Adam Savage-level perfect. Perfection isn’t required when you’re experimenting or making something cool!
My thanks to friend and colleague William K, who was worried that sharing this video with me might lead to reprisals from “the werewolf community.” Nah, William, it’s fine! I’m sure the werewolves out there are glad to know that anyone wanting to make their own silver bullets runs the risk of pouring molten silver all over their hands.
A. Quinton — Apr. 25th 2016
Pop Culture Shock announced a range of new figures, including An American Werewolf in London‘s unlucky backpackers Jack Goodman & David Kessler. From PCS’s newsletter, which I’m still not subscribed to:
12″ Jack & David Figures from An American Werewolf in London!
We are still working on getting the likeness right for the David Naughton figure so please dont judge too harshly just yet!
It’s a testament to the sculptor’s skill that I went from “who cares about figures of two floppy-haired dorks in puffy coats who don’t listen to advice re: moors, and staying off them” to “these look extremely cool” in under 60 seconds.
No news yet on release dates, but if you sign up for their newsletter (which, by this point in the post, I can confirm that I have done) you’ll get details as they become available.
If you’re more interested in the version of David Kessler that eats motherfuckers, PCS has you covered there too: the massive 1:4 scale “Kessler Wolf” statue I told you about last summer is now available for preorder.
A. Quinton — Apr. 12th 2016
A few days ago I put out a call for submissions to a music-themed issue of the werewolf magazine I edit, and in a pleasant coincidence, I received links from readers to two music-related werewolf projects that are definitely worth your time.
First up, a game. Reader Jake Underwood alerted me to the upcoming Windows / OS X Outsider Games release Wailing Heights, a “body-hopping, musical adventure set in a horrific hamlet of monsters”, “home to the likes of vegan werewolves, hipster vampires, soulful zombies” with “glorious 2D artwork from a host of illustrious comic book talent” and a story by Hector: Badge of Carnage writer Kevin Beimers.
The game features an “original soundtrack of indie, pop, soul and country tunes” but I couldn’t find much on which band(s) are handling the music. According to the game’s development blog, The Aos Sí are “providing the jazzy, soulful music of Ada Z and the Zom Bs”, a band that performs in one of the town’s bars. The music in the trailer sounds interesting and period-appropriate.
This is a game about music but it looks incredible. The in-game art and cut scenes are rendered in feverish comic book detail by artists like John McFarlane (The Revenants), Glenn Fabry (Preacher), John McCrea (Hitman), PJ Holden (Judge Dredd) and Ruairí Coleman (Turok: Dinosaur Hunter). This interview with Coleman hints at a lot of unlockable in-game comics that explore the backstories of Wailing Heights’ resident zombies, vampires and werewolves. There’s a lot to explore in Wailing Heights, but I would be happy to just chill out in this werewolf bar.
With a release date of “Spring 2016”, Wailing Heights should be available to play sometime in the next two months. You can follow its development on Steam, the development blog, or the Outsider Games Facebook or Twitter accounts.
I have another music-related item to share, but I have to watch it first!
A. Quinton — Mar. 31st 2016
The most amazing werewolf model I have ever seen finally came out of “pre-order” status and is now available for purchase.
COO MODEL’s 1/6th scale model “THE WERE WOLF” has 31 swappable parts that facilitate his transformation from “grouchy dude in hoodie” to “furious killing machine”. It can be purchased in America from BigBadToyStore for $214.99 and various international retailers for about the same price, subject to currency exchange and shipping rates. Hobby Galaxy had it too, and for $35 less, but it’s sold out at the moment.
If I hadn’t just paid for new tires and brakes on my car, this bad boy would be mine. If you pick one up, share some photos!
A. Quinton — Mar. 15th 2016
You need a new coffee mug.
Or tea mug. I don’t care how many you have already. Yes, I know all about the dusty ones at the back of your cupboard that you never get a chance to use because you rinse and refill the same one for three days straight. That’s gross. Put that crusty thing in the sink and get a fresh new one.
Oh, you “don’t drink caffeinated beverages”? Doesn’t matter. Somewhere in your house or office you’ve got at least one mug full of pencils, paintbrushes and highlighters, and I’m going to come in there in the night and knock it onto the floor like a giant cat, and it’s going to break. You’re going to walk in and see your scissors and nail files on the floor in a halo of shattered ceramic and you’re going to say “AQ was right to tell me I need a new coffee mug”.
Because you do. And you should make it this Snarlbucks Coffee mug by Cassandra Aponte, aka TeknicolorTiger, because the design is an excellent werewolf-themed improvement on the muddled character in the original, and Cassandra is a great artist who deserves the two bucks or whatever cut Redbubble gives her on this.
Important addendum: You can get this mug or anything else in her store for 20% off with the code GIMME20.
C. Khanna — Oct. 23rd 2015
Some of you may remember the article for the Werewolf Bicycle Cards that were promoted on this blog during the card project’s run on Kickstarter some time ago. Well, they shipped recently, and I happened to purchase both the standard and special edition versions when I backed the project.
The cards are your standard deck of playing cards. The court cards are illustrated with neat werewolf portraits, most showing both the human and werewolf form of each of the various characters. All the standard cards are relatively plain affairs, though the backs feature a pleasantly simple full moon with runic illustrations that I think are both stylish and tame enough not to be distracting.
The numbered cards are simple to decipher, featuring only a few small full moon symbols in the corners, and an unexciting but appropriate font and choice of iconography for the suits. Some themed playing card decks choose to do heavier theming, which can ruin the primary function of a playing card deck.
The most elaborately-designed cards here are the distinctive face cards, which are the meat of the theme. Each of the face cards (with the exception of the jokers) has a unique portrait of a human shape and werewolf shape attached at the waist, in the standard playing card form. This is a tasteful use of the traditional theme to show off the dual nature of the characters.
The deck features four female werewolves for the queen suit, and twelve male werewolves for the jacks, aces and kings, with two werewolf hunters as the jokers. The art is done in a mostly consistent style, though I have some mild criticisms. Each illustration uses largely the same color palette, making suit determination a little bit harder at a glance. One might have to rely on the corners instead of the artwork, but it shouldn’t be hard to figure out once the deck has been broken in a little bit. The mirror poses generally work, and the artist chose styles that allow each distinct werewolf to be recognizable as the same person in both forms.
Their werewolves are anthropomorphic and beastly, though the noses on the queen and king of spades bleed into the fur, with the glossy print giving them a strange appearance that takes some getting used to. All of the wolves have their teeth bared, although some, like the queen of spades, have their gums exposed, and at this relatively low resolution it almost looks like the wolf has lips. This can be a little off-putting, and is harder to adjust to than the nose situation.
Overall though, the artwork turned out better than expected, and the consistent style makes this deck worthy to own for any werewolf owner.
For those considering purchase, there are two versions of the deck, which only differ in the sleeve that they come in. The cardboard sleeve of the normal edition has one of my favorite pictures in the entire deck, a very beastly and distinct looking wolf that doesn’t fit most of the rest of the deck’s art style. The special edition has a glued-on lenticular piece that, as advertised, shows a progressive transformation of a human into a beast. Though the effect is hard to capture on camera, the experience will be familiar to any child of the 80s or 90s who grew up around this kind of thing. I can’t say the difference in cost is worth it to me, and honestly I prefer the art of the standard box, but your mileage may vary.
This deck’s creator, Scott King, should be applauded for bringing cool new werewolf stuff into the world, especially such a well thought and well-illustrated set. However, the fanbase he is appealing to is only so large, so if you have even a mild interest, I suggest purchasing a set for yourself or friends who enjoy the fantasy genre. In this way, Scott gets a return on his worthy investment, and we werewolf fans will continue seeing more creative applications of the theme in the future.