Warning: array_key_exists() expects parameter 2 to be array, string given in /home/werewolf/public_html/wp-content/themes/werewolfnews/parts/post-loop.php on line 12
A. Quinton — Mar. 30th 2010
Warning: Illegal string offset 'featured_video_url' in /home/werewolf/public_html/wp-content/themes/werewolfnews/parts/post-loop.php on line 28
Trusty Werewolf News friend ArcLight sent me a link to this fascinating CGSociety feature article about all of the CG work (and politics) that went into the transformation scenes featured in “The Wolfman“. The article includes extensive comments by Rick Baker (who, as you probably know, designed the Wolfman’s look and the practical makeup effects) and Adam Valdez (the Visual Effects Supervisor at Moving Picture Company, the group that did the CG work). Here are some choice excerpts:
Drawing on his years of experience and success to create a character he had loved since he was a boy, Baker requested “a couple of weeks to do some designs, a range between man and wolf. I did a number of Photoshop images and ZBrush sculptures ranging between Del Toro and a wolf. In other words, if man was one and wolf was ten, was the Wolfman a five, or perhaps an eight? Well upon viewing my designs they said it wasn’t anywhere in that range.” Baker was asked to do additional concepts showing steps within that range to narrow down the final design. This happened repeatedly until the point where Baker told them there simply wasn’t an in-between left.
Nothing like design-by-committee to ruin a project!
[Says Baker:] “I had a great time working with the folks at Digital Domain on the CG Benjamin Button character, I would have liked to have contributed the same way on this film.” One scene that he felt could have worked particularly well using animatronics and makeup was the scene where Del Toro is strapped to a chair surrounded by doctors, since the chair offered plenty of space to hide the hardware and it would have been easy to digitally remove any visible mechanics.”
That’s probably my favourite scene in the movie, and it blows my mind to imagine how much better it might have been if Baker had been able to work his magic.
Johnston wanted to see how the transitions would look in action, so animators were given rigs that could do rough deformation and transformation work. [Says Valdez:] “In the middle of that we had to start over, because Joe wasn’t happy with what he was getting. There were a few rounds of discussion about whether or not Benicio Del Toro, who played the Lawrence aka Wolfman, should turn into something else on the way to becoming the Wolfman, so rather than traditional close-ups of bones stretching and hair sprouting he might turn into something resembling an almost fetal orc-like creature.”
I wonder if that “orc-like” concept was used for the creature that appears in some of the movie’s dream / hallucination scenes.
There’s a ton of down-and-dirty CG modeling talk near the end of the article, so if Maya and ZBrush are your thing, you might want to get a napkin ready to mop up the drool. Now stop reading this post and read the article!