Tag: side scrolling

“Wolf Boy”, the 99¢ 2D side-scrolling beat-em-up turn-into-a-werewolf iPhone app

Get it here. If the post title doesn’t tell you everything you need to know, here’s some text cribbed from the Touch Arcade review (which you should read in its entirety):

Wolf Boy is a single plane side-scrolling brawler similar to games like Zombieville USA and Twin Blades. The actual gameplay is rather simplistic, but it features a really appealing art style and best of all it allows you to change from a cute (albeit angry) little boy into a ferocious werewolf to dispatch the many enemies in the game.

The review (and some of the customer comments) make it sound like the game’s simple (and somewhat repetitive) mechanic is compensated for by the graphics, the upgrade system (improve your “boy” and “werewolf” stats independent of each other) and the pure fun of turning into a werewolf to destroy everything on the screen. Plus, it’s a dollar. A dollar. I just paid more than that for a can of Fresca. If it amuses you for five minutes it’s probably paid for itself. I know if I had an iPhone or an iPod Touch (or yes, an iPad) I wouldn’t be writing this post right now… I’d be upgrading my werewolf’s Transformation Time stat.

Hat tip: ArcLight

“Lone Wolf”, the Hand-Drawn Post-Apocalyptic Werewolf Brawler

Brad Nelson’s making a video game, and it’s unlike anything I’ve seen before. I’ll let him explain it:

Lone Wolf is an upcoming beat-em up RPG featuring a martial artist who stumbles across a secret in a post apocalyptic wasteland that allows him to change into a werewolf.  The gameplay is an homage to the late 80’s and early 90’s beat-em up games and boasts high resolution comic book style hand drawn character animations set in a 3D environment.

This game looks like a labour of love, and sort of reminds me of a cross between Altered Beast and the drawings in the margins of my 11th grade math notes (in a good way). Lone Wolf has been under steady development since 2005, with much of that work apparently going into the elaborate combat and transformation animations of the player character. This is the Internet so people are going to bitch about the fact that all the enemies look the same, but when you’re building a Flash-based game engine from scratch, you’ve got to prioritize the development path. Presumably (hopefully!) there will be some more variety in the enemies and terrain by the time the game’s out.

If you’d like to encourage Brad’s efforts you can pre-order the game for $19.99 (or $7.99 for the next two days) and get access to betas and other material.