Category: Books & Comics

Werewolves set in type and inked in panels.

Comic Review: Harbor Moon

When my copy of Harbor Moon arrived I just held it and looked at the cover for a few minutes. This was out of character for me. When some new and interesting werewolf item arrives on my desk I normally handle it the way a raccoon approaches a closed bin: there are things inside I want, delicious, intriguing things, and the outside is merely an impediment to the sating of my hunger. This book, though, wouldn’t let itself be torn open. I simply had to hold it, enjoying its satisfying matte cover stock, its oversized dimensions and the vivid red splatter on the front. Later, after reading it, one of my first thoughts was that if Harbor Moon’s contents had been as confident and vivid as its covers, it would have been a great book instead of a good one.

When condensed down to a synopsis, Harbor Moon’s premise doesn’t sound like it’s breaking much new ground. Timothy Vance is drawn to an isolated Maine town after receiving a phone call from a man claiming to be his long-lost father, but upon arriving in Harbor Moon, the man is nowhere to be found and Timothy gets tangled in the town’s dangerous secrets– secrets that involve him more than he knows. At first I felt like I’d heard similar stories before, and in fact I got Harbor Moon confused with the Syfy show Haven, which is also about an orphaned protagonist who visits a mysterious Maine town and becomes entangled in its secrets. (In my defense, I heard about both of them on the same day.) What I learned is that it’s foolish to judge a book by its back cover teaser copy.

Writers Ryan Colucci and Dikran Ornekian tell a story that’s comfortably familiar rather than derivative, and so self-contained and well-paced that it reads like a tightened-up film adaptation of a longer, less focused work. I was reminded several times of The Wrong Night in Texas, which has a similarly confrontational “you think you can predict things but you’re WRONG” vibe, although Texas‘s twists were delivered via manic episodes of hyper-violence and Harbor Moon’s surprises are instead revealed in tense, nightmarish languor. This dream-like atmosphere is expertly balanced by the dialog’s bright jabs of lucidity – there are longish sections of exposition that never get tiresome or tedious, and multi-page passages where a single sentence is successfully employed to keep the narrative thread intact. Characters that seem flat when they’re introduced become fully-realized and carefully, confidently articulated. In the hands of lesser writers this material could have been predictable, or worse, boring, but Colucci and Ornekian keep the reader on their toes until the end.

Artist Pawel Sambor (and supporting artist Nikodem Cabala) worried me at first. In places the artwork’s lines are frustratingly inconsistent– many of the male characters suffer from the same square-jaw & crew-cut look, perspectives are a little wonky at times, and in panels where there’s a lot of inking to be done, things look unbalanced. The drawing style changes every few pages, cycling through hard-edged lines with stark shadows, softer and richer lines with gradated shadows, and even a few pages where the lines are merely implied through contrast. If Harbor Moon was a black and white publication, these issues would be problematic, but Harbor Moon is in full colour, and the colouring work might be the best I’ve ever seen in a graphic novel.

Every page feels like it should be wet with something: water, sweat, blood, animal saliva, clinging mist. The dreamlike quality of the story is enhanced tenfold by super-saturated washes, texture overlays both diaphanous and grimy, pools of the deepest, subtlest blacks and gradients whose boundaries seem to shift as the eye moves across the page. There are panels and even entire pages where the hard black inks are traded for what looks like coloured pencil or conté, and when combined with the vivid colours, the results are simply gorgeous. And when the werewolves appear (they’re scarce at first but by the end there’s no shortage), the inconsistency disappears entirely: the lines are as confident, savage and graceful as the the creatures they render; the colour as graphic and brutal as the violence it depicts. It’s almost as though the scenes involving werewolves are reality, and everything else is a feverish hallucination.

Harbor Moon seems like a depiction of someone’s dream– a dream constantly on the brink of becoming a nightmare. There are a lot of factors at play, and not all of them are strictly under control– the originality of the story doesn’t make itself clear right away, and the artwork, though beautifully coloured, suffers from bouts of schizophrenia. In the end, though, I believe these imperfections add character, rather than detracting from the whole. There’s a lot to like here; the writing is sharp, and when the visuals work, they work beautifully. Harbor Moon is a good graphic novel, and when its creators exercise their confidence, it’s great.

Buy, borrow or skip?

Buy if you’re all about horror comics or werewolves, and if you like the idea of a lush-looking oversized graphic novel on your coffee table. Borrow if you’re a comics fan first and a werewolf fan second; you’ll want to see if the elements mix in a way that grabs you.

Available now, direct from Harbor-Moon.com for $19.95 + $2.75 shipping. Available for pre-order from Amazon for $13.64.

Yeah, Gabriel Belmont is kind of a dick

The fine fellows at Penny Arcade have opinions about most games, and the recently released Castlevania: Lords of Shadow is no exception. Tycho seems to like it, in any case. However, their Wednesday comic indicates a certain reluctance to condone Gabriel Belmont’s habit of just, like, randomly staking werewolves.

I love it that these guys include werewolves in their comics so often (relatively speaking), and that Gabe draws them differently every time.

A Cyanide & Happiness for grammar nerds – Whenwolf, Whywolf & Whowolf

Whenwolf
Cyanide & Happiness @ Explosm.net

I LOL’d.

Exclusive Q&A With the Creators of “Feeding Ground”

I recently had a chance to email some questions to the creators of the werewolf comic Feeding Ground, and writers Swifty Lang and Chris Mangun were kind enough to respond in detail. Read on for a deeper look at the care and detail that’s gone into constructing the world, characters and mythos of Feeding Ground.

Andrew: Feeding Ground is influenced by the imagery of Mexico’s Día de los Muertos and the aesthetics of EC horror comics. EC’s Tales from the Crypt comics were loaded with zombies, vampires and other “classic” American monsters, and Mexico’s myths are about creatures like the duende, the culebre and everyone’s favourite, the chupacabra. When putting together the story for Feeding Ground, what was it about the werewolf that stood out against such a diverse array of monsters?

Of all the monsters and myths, both of Latin origin and of the EC horror ilk, none carry the capacity like the werewolf to act as a kind of metaphor for the human will of the people pitted against the pressures of this politically charged region.  Inherent in the character of our werewolves is this complex transformative struggle between the powerless and the powerful… between the solitude of choice and the need for pack “belonging.” In this harsh landscape, men are forced to change themselves, to join gangs, leave their family, and even kill to survive. The werewolf only amplifies this in a way that makes this human transformation more visible. A zombie couldn’t hold up in this device, it’s just not a social monster or a “thing” consciously dealing with the depth of human choice and consequence. The story of FEEDING GROUND traverses the experience of a broken down society, one that has failed to provide for basic human needs and continues to wrong those that live within its borders.  Where our story and monsters hopefully takes the reader is where our characters must go within themselves, through brush and beast, in order to move their lives, forget all their belongings, cross harsh terrain only to belong to a society that may or may not treat them better.

The modern superstitions surrounding Mexico’s were-coyote-like nagual seem to be a mixture of pre-Columbian Aztecan myths and European werewolf myths introduced by the influx of Spanish culture during the Colonial Period. How did these pre-existing myths, ancient or modern, influence the writing for Feeding Ground?

While our comic acknowledges a rich back-story of the historic collision of pre-Columbian and European myths present in this region our comic is set firmly in the present. It deals more with modern themes such as Capitalism, which has created new circumstances for both the rich and the poor and thus requires new acts of rebellion, new kinds of myths. But, at the same time, Pre-modern myths were an outgrowth of slave economics and created very specific desires, most importantly freedom and the promise that the oppressed could one day live a better life. Our story is influenced by this struggle, not only to believe in this myth, but be the driving fuel behind why ordinary men and women leave everything behind, to walk towards what history has called the “Promise land.” The idea, for those that there is no greater freedom than the ability to transform one’s circumstances (or body), to have a will stronger than the modern man, or even wreak havoc on the town that wronged you or someone you love is very appealing.

A few months ago, Swifty mentioned that werewolves were “the least represented monster” during the “Horror Renaissance” of the previous decade. There was certainly a lack of compelling werewolf stories and movies during that time. Why do you suppose that was? Is it harder to tell an interesting story about werewolves than it is to write about other horror creatures?

Swifty: Werewolves have been beholden to specific rules of transmogrify that are limiting as opposed to liberating. The conception of the moon as catalyst and silver bullets and wolf’s bane as destructive agents have created a lumbering monster that is at best horrified by its own existence and at worst has stripped  the agent of free will completely. Without the choice of transformation there is an absence of moral questioning. That is an insipid beast. This has also led to individuation of the creature that is frankly clumsy. This beast seemed to fall out of fashion because it had been marginalized as a creature with both limited ability and visual inventiveness. Something like the Predator was frankly way cooler.  A werewolf never appeared sillier than Jack Nicholson leaping from window sills in Mike Leigh’s Wolf.

I think an equally fair question is why was horror marginalized to a fringe between the mid-eighties and mid-nineties? The werewolf has worked in a comedic context (American Werewolf in London) and also as a metaphor for puberty (Ginger Snaps) but with the destruction of the concept of the pack, family loyalty, obligation you are no longer exploring what is most fascinating about a group dynamic; the basic need for individuation among a mass and culpability. This conceit is something wrought with drama. The pack versus the individual was tackled with incredible success in my mind in the book Sharp Teeth. Obligation to a group and the need for security amongst the huddled is something so primal and universal that it transcends being human, and is linked directly to the animal world. This is a horrible thought in its own right. The werewolf presents the opportunity to reflect the neediness of existence, and the compromises we make to belong.

It really depends on what one finds interesting. If one is out to create senseless splatter, which is the norm among most horror, a horror of the body, as opposed to exploring monstrosity and internalizing the effect of change, the task becomes more difficult. Axe wielding, brain chomping, teeth gnashing, they can all be conveyed in a very visceral manner. What one has to be more delicate about is maintaining that shred of humanity amidst the ability to cause so much destruction. Establishing a believable pecking order and flushing out all the politics of group dynamics is probably the greatest challenge. Think how difficult it is to get any human group to communicate effectively and portraying that dynamic with honesty. Now add unmitigated primal urges.

Werewolves are commonly used in storytelling to represent the dangers of indulging in man’s baser instincts (whether we’re talking about “man” as a species separated from its origins in nature, or “man” as the biological sex generally more prone to violence and “animal” behavior). You’ve said that with Feeding Ground you’ve “created a new werewolf mythology that specifically relates to gender (our women kick ass)”. Without giving any spoilers, can you explain a little more about your werewolf mythology’s basis in gender? Señora Busqueda definitely has some kick-ass strength, whether she’s defending herself or doing what’s necessary to keep her family safe… it doesn’t take a lot of imagination to see her as a mama wolf protecting what’s hers.

Swifty: The current role of the female wolf in werewolf mythology is a reflection of both the natural order and Patriarchal thinking. ‘She’ is the property of the Alpha, and it is her as a possession that signifies status amongst the pack. While this does exist in the animal kingdom and the concept of ‘arm candy’ is definitely prevalent among human beings, FEEDING GROUND allows us to really explore and explode that conception. Women’s cycles are clearly linked to the moon, and throw in the werewolf and you are left with a hapless creature that is victim of both biology and circumstance. She-wolves, in some sense, are less powerful than the princess in the tower. So the opportunity arises to examine what makes women unique and stronger than men. Without giving too much away, choice is power and it is a direct affront to victimhood. But even more so, restraint reveals true mastery of one’s world.

Thanks for your time, guys! Issue one of Feeding Ground comes out September 29th. Check it out– I’ve read it and it’s fantastic.

“Feeding Ground” – Of Werewolves, Coyotes and the Mexico-Arizona Border

I’m going to get right down to business, friends. Here are three things you should know about the upcoming werewolf comic Feeding Ground:

  1. it’s a six-part series from Archaia Comics,
  2. it’s the product of three friends working their asses off to tell a good story about important topics, and
  3. based on what I’ve seen of the first issue, it’s a series you’re gonna want to pay close attention to.

Swifty Lang, Michael Lapinski and Chris Mangun have combined their writing and illustration talents to tell a story about the Busqueda family and the brutal Mexico-Arizona border territory they call home. The first issue hits the stands on September 29th, but these guys were kind enough to share the first issue with me in advance. Here’s the premise:

A famine caused by Blackwell Industries drives Diego Busqueda, a noble “coyote,” to lead a band of Mexican border crossers across the unforgiving Devil’s Highway, a desert cursed with blistering days and deadly nights. Back home, Diego’s daughter Flaca discovers that something hungrier prowls the factory fields. Stalked and persecuted, can the Busqueda family maintain their dreams of immigration or will the horrors of the desert tear them apart?

It’s too early to answer that question only one issue in, but I’m hooked. The Wrong Night in Texas told its werewolves-in-the-desert story with manic energy, but every panel of Feeding Ground is a slow burn. The heat, desperation and simmering violence of the Busqueda family’s world is evident in every stroke of Lapinski’s artwork and word of Lang’s writing. One of Lang’s posts on the Blacklight Comics blog articulates the passion these three have invested in the project:

In the summer of 2007, a friend of mine, Thomas Peyton, an incredible documentary filmmaker recently completed a film on the harrowing journey of a man crossing the border from Mexico into Arizona. His story was riveting and I could not shake it. We also had a conversation on the least represented monster during the Oughts Horror Renaissance. We agreed on the werewolf. He had a great idea for a werewolf story at the time, and again, his words were indelible. The origin of this story is without a doubt based on our conversations.

I’ll be posting a lengthy Q&A with Mangun, Lang and Lapinski in a day or two. In the meantime, dig on this artwork, which includes cover art and panels from Issue 1.

Book Review: The Best Werewolf Short Stories 1800-1849

I’ve been a fan of werewolves since I was old enough to pronounce the word, and I’ve been bored with the “classic” werewolf stories of old for nearly as long. My elementary school library had two books about werewolves, both of them mainly concerned with Peter Stumpp and La Bête du Gévaudan. Those were not interesting subjects for a young werewolf fan who had just watched “An American Werewolf in London”. I learned to associate werewolf legends and tales from before 1930 with tedious history lessons, crazy guys with beards and religious persecution, and only recently have I unlearned that narrow point of view, thanks largely to the classic werewolf anthology The Best Werewolf Short Stories 1800-1849, edited and introduced by Andrew Barger.

I think this is a great little book, and you’ll probably feel the same way if you agree that reading and knowledge are awesome. The five stories in this anthology contain the seeds of werewolf myths we accept (and in some cases defend) as canon today, so I’m not in a position to review their contents as I would modern fiction. That would be like a gaming site reviewing the original Pacman or Donkey Kong according to today’s standards, and like Tycho, I’m more inclined to take off my hat in reverence than scrutinize the seemingly rudimentary nature of the work. It comes as a relief, though, that these five tales are entertaining and interesting on the merits of the storytelling alone.

My favourite story of the lot is also the first: “Hugues the Wer-Wolf” by Sutherland Menzies. According to Barger’s introduction, this is the first known werewolf story in which the now-classic “cut off a werewolf’s paw and look for a human missing a hand the next day” gambit is used, although the titular werewolf fakes his way through the limb-counting in a way that I’d never heard of before. “The Man-Wolfby Leitch Ritchie is the toughest read of the book if you’re not wearing your 19-century glasses, but it was also the most fun, with some truly likable characters and subtle deadpan humour. Catherine Crowe’s “A Story of a Weir-Wolf” is a beautifully-described tale about love, jealousy, treachery and a young woman who performs a redemptive act so hardcore she makes San look like a trembling waif. The last two stories, “The Wehr-Wolf: A Legend of the Limousin” and “The White Wolf of the Hartz Mountains”, were also good, although the former was a bit chaotic and tended to spin its wheels a bit, while the latter concerned an antagonist whose lycanthropy wasn’t strictly integral to the tale. Still, there’s virtually no filler, which makes “Short Stories” a short but satisfyingly dense and rewarding read.

Each story is introduced with a summary of Barger’s research concerning the tale’s history and literary background. These intros serve as bumpers and set the proper context for each story– without them, the varied styles and tones of the stories would make for a disjointed reading experience. Barger’s enthusiasm for the material is evident on every page: the commentary and the depth of the research which informs it makes it clear that he isn’t publishing this anthology simply to cash in on the current werewolf / monster craze. He posits that these stories have value, both as examples of writing from a nascent period of horror fiction and as the genesis of the ideas that form our modern vision of the werewolf. I agree with him. The lesson here? Don’t let your seven-year-old self dictate your reading list.

Buy, borrow or skip?

Buy if you’re a literary scholar, a student or a book geek like me and you have an interest in the history of werewolves. This is required reading.

Borrow if you found this web site while Googling “Warcraft Cataclysm worgen” or “werewolf costume” and you read all the way to the end of this review– we’ll make a book nerd of you yet.

Available from Amazon. Visit Andrew’s web site for more info.

“The Howling” Werewolf, The Way You Want To See It

This is too cool to just post on Fuzzy Camera. Horror artist Dan Harding has evidently been commissioned to paint a new cover for the re-issue of The Howling (which I didn’t know was happening, but cool). This, my friends, is a werewolf. Brilliant work, Dan!

Hat tip: Viergacht

Comic Review: The Wrong Night in Texas

The Wrong Night in TexasThe more popular a dangerous thing becomes, the more rounded its corners get and the safer it becomes for public consumption. Just look at what happened to punk music: from Sex Pistols to Green Day in just 12 years! It’s plausible that the recent glut of mom-and-teen-friendly horror/fantasy entertainment is in danger of having the same effect on werewolves. Until recently, I was actually concerned about this. A Google News search for “werewolves” would result in a dizzying hall-of-mirrors effect involving Taylor Lautner and Joe Manganiello and I would have to go lay down until the shakes went away. But no more! I’m confident that the werewolf will always remain a creature of horror and gleeful, animalistic mayhem. What changed, you ask? Simple: I read Joshua Boulet’s graphic novel “The Wrong Night in Texas“. This book contains a story that you already know if you’re even remotely familiar with horror comics and movies. There’s a young couple, an isolated cabin and a werewolf whose human appearance identifies him as the antagonist the instant he appears. If this were a song we’d all know the words after hearing the opening four notes. But what makes “Texas” special is the masterful way Joshua plays it– this is no cover. This isn’t even a tribute. He simply owns the story in a way that’s so confident, vicious and downright fun that it feels new and fresh, and as a result it’s impossible not to pay attention. And just when you’re having a good time, confident that you know what’s coming next, Joshua steps right over the werewolf horror tropes and punches you in the stomach. More than one panel had me pulling wide-eyed double-takes. The effectiveness of these storytelling maneuvers is due in part to pacing and composition. William Strunk told writers to omit needless words; here, Joshua omits needless panels. He has a cinematographer’s eye for angles and blocking, and combined with his knack for illustrating just the right beats of the action, the story progresses in a way that’s relentless without ever feeling rushed. The reader learns just enough about each character to believe in them, and to form opinions about them. That most of those opinions will probably be negative matters not a bit; once the werewolf arrives and the blood starts splattering the walls, it’s impossible not to root for these people, even the asshole redneck brother. I wanted everyone to survive because I was genuinely scared for them, which made the shock of the grisly deaths (and there are a lot of them, believe me) all the more effective. The book’s carefully tailored economy isn’t confined to the storytelling. The artwork is spare but packed with details and flourishes in all the right places. Joshua’s faces, for instance, tend to contain fewer lines than one usually sees in comic-style art, but the lines he does draw tell you everything you need to know about the character’s emotions. The plentiful gore is rendered in busy clumps and blobs that imply visceral nastiness without ever getting too detailed– you know when you’re looking at a gouged-out eye or spilled intestines, but Joshua smartly avoids going for the cheap thrills of gore porn. Where Joshua’s art truly excels is exterior environments. When introducing an exterior he often takes a quarter panel or even half the page and fills it with lush, organic fields of colour and stark pools of black shadow. His use of gradients and transparency do wonders for setting up an atmosphere, whether it’s the torrential rain and wind of the eponymous night or the cruel sunlight of the morning after. Even the black and white still life compositions that bracket the story vibrate with the suggestion that they are real places. “A horror story that stays true to the genre”, reads the epigraph on the back cover, and while “Texas” isn’t the first piece of horror media to assert its value by claiming to be authentic horror, it’s the first thing I’ve experienced in a long time that genuinely horrified me. It also thrilled me with its energy, charmed me with its lovingly-crafted aesthetic and, above all, satisfied that primal part of my brain that just wants to see a vicious, monstrous werewolf tearing shit up.

Buy, borrow or skip?

Buy. Joshua Boulet has captured and unapologetically celebrated everything that makes the werewolf wild, dangerous and fun. Available from Joshua’s web site for $10 US + $5 shipping,

Hey UK werewolf people, you have a week to register for the “She-Wolf” conference

I mentioned it in June and I’m reminding you again, so that perhaps some of you will register, and go, and tell me all about it. If you need a reminder about what the conference is, here is that reminder:

The conference is entitled She-Wolf: Female Werewolves, Shapeshifters and Other Horrors in Art, Literature and Culture (but She-Wolf for short). It’s on Thursday 9th – Friday 10th September 2010, at the University of Manchester, UK.

This is a smart conference put on by smart people who want to talk about werewolves, women, and werewolf women. They’ve got 40-ish spots left, so if you’re in the area, I encourage you to go. Check out the conference site or the official blog for more info.

“World of Warcraft: Curse of the Worgen” comic miniseries coming in November

As if you werewolf-loving World of Warcraft players weren’t already in a complete lather over the Worgen, here comes “Curse of the Worgen“, a 5-issue comic miniseries being released by DC’s WildStorm imprint. From WildStorm’s site:

Written by MICKY NEILSON & JAMES WAUGH;
Art by LUDO LULLABI & TONY WASHINGTON;
Cover by JOHN POLIDORA

The best-selling WORLD OF WARCRAFT comic series returns in time for a worldwide CATACLYSM! A series of grisly, animalistic murders have rocked the walled town of Gilneas. A famous detective sets out to discover the perpetrators and finds far more than he bargained for. To find the truth, he must delve through years of twisted history – both the history of his family and Gilneas itself. This pivotal 5-issue miniseries explores the in-depth lore of the Worgen!

Shuffle impatiently in front of your favourite comic shop on the morning of November 17th and when they let you in, you can buy the first issue. That’s what I’ll be doing.

I showed my wife Tandye the cover image for issue #1 last night, and within 10 minutes (and with no further prompting from me) she had repealed her 6-year abstention from all things Warcraft. It has been decided: we will both be playing Cataclysm. Now I need to think of a name for my worgen!