It’s Monday. You’re at work, dealing with reptiles or float homes or glitchy compilers or whatever keeps you busy all day. Maybe you have a coffee. Externally, you’re at peace. But internally: turmoil! Your soul is crying out. You are experiencing a profound lack. A cold wind is coursing through the places in your bones where marrow used to be. You long for an “electronic video game”, some kind of hand-held entertainment experience that lets you control a well-dressed executive on a kick-punching rampage against werewolves in ties, floating skulls and gelatinous cubes. Then, suddenly, crashing through the wall like the Kool-Aid man in a Brooks Brothers three piece, comes the trailer for “The Executive” by Riverman Media.
Flummoxed, you brush the drywall dust from your shoulders and wonder aloud: “Just what is ‘The Executive’?” Then, as though in answer to your very question, some text from a web site appears:
The Executive is a fast-paced, cinematic, martial arts action game designed from the ground up for iPhone and iPad. You are the CEO of a company that has been infiltrated by werewolves, and it’s your job to save your employees, and eventually the entire city, from their dastardly schemes.
With increasing elation, you turn away from the last reptile/float home/compiler/whatever you were dealing with, raise your face to the light streaming in from the new hole in the wall, and beseech the heavens: “What will it cost? When can I play it? And does it use a proprietary animation system to bring to life its large, hand-drawn, 2D sprites with an unprecedented amount of smoothness and detail?” And the smiling faces of Riverman Media founders and brothers Jacob and Paul Stevens peer down from the clouds, and answer: “The Executive will cost money, but probably less than the last sandwich you ate. It will be released in 2014. And yes!”
And thus your Monday is enhanced.