A. Quinton — Aug. 4th 2016
Thank you, PDX Werewolf. Without your post, I wouldn’t have learned about Werewolf Airline Simulator 2016 until I checked my “transportation hospitality simulation game” feed, which I only do on alternate Septembers.
This OS X / Windows game came out of April’s “Ludum Dare”, a thrice-yearly game jam in which “developers from around the world spend a weekend creating games based on a theme suggested by the community”. WAS 2016 features a bow-chicka-wow-ow musical score, infuriatingly callous passengers, and very nice, very 70s artwork. Its authors, the mysterious and unknowable Pestel Crew, describe the game thusly:
Werewolf Airline have chosen you to become a flight attendant of a first shapeshifter only flight crew. This is a great achievement for any shapeshifter and this is a great example for younger generation of shapeshifters that whatever they dream of, they can achieve it.
Try to keep all passengers happy and not get fired in the process. Use the powers of chainsaw werewolf, skating beaver and cute raccoon! Serve, cook and kill for the glory of Ludum Dare. Just one thing to remember, this is a non smoking flight.
I played this game for 10 minutes and I’m not very good at it, but I’m already looking forward to the new transformation modes in the 2017 update and the Merman Cruise Ship DLC.