A. Quinton — Nov. 22nd 2013
IGN’s Destin Legarie hangs out with Dave Verfaillie (Design Director at Double Helix) and a mystery man identified only as “Rich” as the latter two show off Sabrewulf from the new Killer Instinct game, available exclusively on the Xbox One. This video is from July, but I didn’t see it until this past #WerewolfWednesday, courtesy of @hamstertoybox. The game (and the system it’s playable on) launch today, with Sabrewulf as one of the six initial characters, and holy shit does this tweaked-out medical experiment of a werewolf look good. And by “good” I mean “rabid killing machine”.
Throughout the 12-minute video, Dave explains Sabrewulf’s combat style and unique attributes (quickest dash in the game!) and discusses the design decisions behind his appearance and his stage, The Alchemical Lab. Despite Sabrewulf’s efforts to regain his humanity – enhancements like bionic arms are gone, replaced by bandages and other vestiges of medical equipment – they played up the “animal within” angle, which is obvious from the ragged panting, shuddering twitches and sprays of drool that make up much of his animation.
I’m going to level with you. I never played the original KI in the arcade or on the SNES, and I’m still more likely to get a Wii U than an Xbone or a P Ess Four, but there’s something about the gameplay, animation and sound design in this video that makes the hairs on the back of my neck stand up. Did you get an Xbox One and this game today, and if so, what’s your opinion? Should I take my credit card over to Amazon and buy myself an early Christmas gift?