Category: Gaming & Collectibles
A. Quinton — Sep. 12th 2018
The OG, very good, very 1980s Teen Wolf movie spawned a lot of knock-off “Dicknose” t-shirts, but as far as I can tell, it’s never had an official line of apparel, until now. The venerable horror & sci-fi t-shirt company Fright Rags has secured the official Teen Wolf license – it says it right there in the banner! – and they aren’t sleeping on it. Starting today, you can buy one of six different designs on a variety of shirt styles. I think my favourite is the cartoon-style “85” design, but the Howard’s Hardware flyer is pretty great, too.
A. Quinton — Jul. 20th 2018
If you’re at San Diego Comic Con this weekend and you have no taste and cash to waste, why not line up at the “Boodega Monstore” (701 Eighth Ave, San Diego, CA 9210) for a chance to buy a Super7 / Saucony / Universal Monsters triple-co-branded “The Wolf Man” shoe?
Combining high cost ($95), artificial scarcity (only 12 pairs per size [7 through 13] exist), and zero werewolf design aesthetics other than colours referenced from a character who debuted in a black and white film, this shoe is presumably precision-crafted to appeal to sneakerheads (maybe) and Universal Monsters fans who don’t have to justify their expenditures to anyone.
Saucony makes good gear, or so I’m told, so they’ll probably be comfortable shoes to wear, but these things are utterly unremarkable in appearance, particularly in comparison to the other Universal Monster shoes (thank you, Daily Dead) at the Boodega pop-up shop. At least the other shoes have some graphical elements. These have all the visual appeal of an overripe avocado. The high price and the artificial scarcity are in keeping with the nature of SDCC collectibles, I guess, but I just can’t imagine anyone getting excited to line up for what seems like a deeply cynical cash-grab.
I’m mad about the shoes. What an overpriced waste of an opportunity to do something new, fun and interesting with the dorkiest werewolf intellectual property ever.
A. Quinton — Jul. 17th 2018
From what I understand of the game mechanics, which is very little (this is the most I have thought about Magic since the afternoon in 1995 when my uncle tried and failed to get me interested), this card’s two sides represent the same person. Even if you’re clueless about the game, the identical background foliage and the discarded cowl in the nighttime / werewolf image are lovely clues. Therefore what we’re seeing in the completed images are this mysterious woman’s binary states of existence: “I am cool with birds” and “I absolutely fucking hate birds”.
Thanks to friend of the site (and wonderful artist in his own right) Doruk Golcu for posting this video.
A. Quinton — May. 4th 2018
The Kickstarter for Joey Vigour’s “turn everyone into a werewolf” card game has been funded 16 times over, and there’s still almost a week left! You can check out the post I wrote about GROWL a few months ago for details about how the game works, and here’s a recap from the campaign page:
There are werewolves among us! We’ll stab each other and try to avoid getting bitten, but when a human receives their third bite, they secretly become a wolf and turn against us!
GROWL is like Werewolf (aka Mafia), but as a quick 10-15 minute card game for 4-10 players of all ages
- The cards in your hand reveal whether you are a human or a werewolf
- Humans turn into werewolves if they get bitten 3 times!
- Everyone gets to bite, stab, heal, and give gold, so we all have power, not just the loud people
- Doesn’t require a moderator or phone app
There’s a lot going on with this campaign. There were 2o stretch goals, all of which have been obliterated, a bunch of add-ons, and a social engagement aspect called “The Wolf Hunt” that seems way too complicated for me, but which obviously works, given how well things are going. If you just want the game, you can sidestep the shenanigans and go directly to the $16 or $24 dollar tiers.
Congrats to Joey and his team for what looks like a super successful project! If you want to get a copy for yourself, head this way.
A. Quinton — Feb. 17th 2018
Zoe Delahunty-Light of Games Radar recently spoke to Julien Desourteaux and Guillaume Blanchard of White Wolf about the status of the upcoming and widely-anticipated Werewolf: The Apocalypse video game.
The interview was conducted as part of publisher Focus Home Interactive’s yearly press event, “Le What’s Next De Focus Home Interactive”. Delahunty-Light explains the concepts and mechanics of the W:tA universe (Wyrm, Weaver, Pantex, rage, it’s all in the game) and outlines what the game proposes to do with those ingredients.
This action RPG has you step into the shoes – or paws – of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf (literally). After spending some time alone in the wild, you’ll be called back to help your ex-pack out of a spot of bother, as something’s happened to your son, which probably doesn’t bode well. At its heart Werewolf: The Apocalypse is a story of the bond between a father and son, but you’d be forgiven for forgetting about your son thanks to all the general devastation in the world around you.
The franchise’s tagline “when will you rage?” is a literal game mechanic. Environmental elements and plot points will max out your rage meter, which you can ameliorate through anger management techniques or through the less stealthy (but more fun-sounding) practice of killing everyone around you… including, if you take it too far and wind up in a Frenzy, your allies.
“You have to kill your allies as well,” [Desourteaux] says, “because you see them as a threat. When you go into Frenzy, you’re not able to recognise everybody – everyone looks like a threat”. Like an awkward family reunion, the game will remember that you massacred your friends. Your brutality will affect future quests, the ways NPCs behave towards you, and even what kind of enemies you face.
Everything about the game seems designed to satisfy the Wt:A super-fans out there. I, for better or worse, am not among those folks, being a reprehensible “casual” gamer and, frankly, increasingly disenchanted by Wt:A as a property and a delivery mechanism for the werewolf content I crave. That said, I’m happy on behalf of folks who have been waiting for the franchise to receive a proper video game adaptation – it’s long overdue.
No screenshots or gameplay footage have been shared – maybe a tiny bit worrisome, since the game’s been in development for a year. No release date has been announced, either, but with expectations high, I think it’s wise for Focus and the developers to take a “when it’s finished” approach.
A. Quinton — Feb. 6th 2018
In May of year artist Kris Starlein made available a gorgeous 1.75″ enamel pin of a (mostly) human skull, ensconced in a ferocious werewolf silhouette. I purchased one as a gift for my wife, and have envied it ever since. Now Kris (who goes by KingGuro) has started accepting pre-orders for a new pin that serves as a sequel to the original one and re-contextualizes the set as an ongoing transformation.
You can pre-order “The Spread” – depicting a human hand transforming into a furred claw – for $10 USD plus shipping.
If you missed the original pin when it came out, you can snag both as “The Infected Set” for $20 USD plus shipping.
Just fill out this Google form with your choice and details and you’ll be sent a PayPal invoice when the time comes. You’ll also get updates on the pin’s manufacturing progress and shipping dates (currently estimated as mid-April). If you live outside the United States you can still place a pre-order, but be aware that you’ll pay more for shipping.
I love the design so much (and was so impressed with the quality of last year’s pin) that I’ve asked to order both options – The Spread, to complete my wife’s set, and The Infected, so I can add both to my own pin & badge-laden vest. If you’re interested, act fast – the pre-order is likely to close in the next week or two.
A. Quinton — Nov. 15th 2017
Last week I wrote about Hunter’s Moon – an endless runner game by Seb Woodland – but without an Android device of my own, I’ve unable to play the game, a generally-accepted prerequisite for writing a review of the game. Leave that to Werewolf News reader, Werewolves Versus contributor and friend Juan C. Moreno, who shared his thoughts in the Werewolf News Slack group (want an invite? hit me up). Here’s Juan’s take on Hunter’s Moon:
I downloaded the Hunter’s Moon infinite runner game this weekend and it’s definitely a fun little time-spender. The controls and mechanics are pretty simple (tapping makes you jump or double jump) and anyone familiar with runner sidescrollers will know what to do from a few tries. It took me a few attempts to keep from falling into the trap-filled forest below and meeting a spiky end. When you finally get the hang of dodging traps and leaping over rooftops, you get to duel a werewolf (tap up to block, tap down to attack) who can dodge and attack as well.
The first time you fall victim to a trap or take a paw to the face, you can watch an ad to get a free resurrection and try the section again. Subsequent revivals can be bought for a bit of the gold coins you can collect as you run and defeat werewolves.
Falling into the forest of misery is tense and exciting since the traps are more frustrating than any creatures of the night. However, survive enough traps and defeat a wolf (which is harder in the dark forest because their attacks are harder to see coming) and you can return to the lovely rooftops. That’s a cool idea, and it works well.
There are power ups to give the hunter some help, although I only know how to use one, and you can only use it once for 100 coins before you need to buy it again. Overall, it’s a fun game with a great gothic atmosphere I would love to see more of! If the creator wants to add more or make more games in this setting, I will definitely leap at the chance to try them out!
Want to play it yourself? Click around here. Wish you could play as a werewolf? Seb knows – and even thought about making a “play as a werewolf” game as an earlier project – and as I mentioned in my previous post, the best way to motivate a creator to make more stuff is to support the stuff they’ve already made.
Thanks again to Juan for the review!
A. Quinton — Nov. 10th 2017
Got an Android device? Great! Then you can play this new game Hunter’s Moon in the warm glow of your Galaxy or Pixel while I stand outside in the rain with my iPhone 7, pawing forlornly at the window. From the Google Play page:
Take on the role of a lone werewolf hunter. Leap across the rooftops of an ancient city in this infinite runner, and use your sword to vanquish the evil werewolves who await you. Collect gold along the way, always aiming to improve your score. Don’t fall into the forest below, or you’ll have to navigate a gauntlet of deadly traps.
This makes me think of Blood of the Werewolf and Altered Beast, except here you play as a human (or at least, as a non-werewolf) instead of a pissed-off werewolf mom or undead therianthrope wizzen fwum yo gwabe. Your dude’s whole deal, as depicted by the lovely pixel art animation in the trailer, is 1) running, 2) slashing at werewolves, and 3) wearing wide-brimmed hats.
Bristle at the idea of hunting werewolves instead of being one? Relax, the developer has you in mind. “I hope in the future to add some sort of powerup,” they wrote me, “where your character actually becomes a werewolf.”
Hunter’s Moon is free to play and supported by in-game advertising, which I mention specifically because it was developed by one person, which is bad-ass and worthy of support. Think of it this way: every ad you tap on gets you a little closer to the dev investing the time to add that “be a werewolf in the game” feature, and also gets them one step closer to dinner at the best restaurant in western Canada. Gosh, I miss the bread there.
It’s worth mentioning that the developer, Seb Woodland, also wrote all of the music in the game, which you can check out (along with a bunch of other music) at Seb’s Bandcamp page.
I don’t generally express strong opinions about which mobile phone platform is “best”, but I have to admit I’ve been shooting my iPhone dirty looks as I write this post.
A. Quinton — Oct. 25th 2017
Illustrator, maker-of-things, and skull enthusiast SleepyOni has done the best thing anyone can possibly do with a non-werewolf toy or game: he lycanthrope-ized it through skill and craft. Watch as he deconstructs a “Cool Ghoul” magnet-and-metal-filings toy and then designs, prints, trims and re-assembles it into the far-superior “Leonard The Loup-Garou”.
Wherein I disassemble a classic toy from my childhood and make it weird. Well, weirder.
Found a whole series of Wooly-Willy-style toys at Ye Place Of Work, all themed for Halloween. BUT THERE WAS NO WEREWOLF. Such an injustice could not be left to stand, as werewolves are very clearly one of the best monsters.
A. Quinton — Oct. 4th 2017
Sorry for the late post but here is a picture of Werewolf Meowchi releasing tomorrow at 4 PM EST! Trying to coordinate all of this while setting up for NYCC is a bit rough! But he is just as fluffy as the picture leads him to be. Probably one of our favorite Halloween designs yet just based on the fur we used and those little danger claws.
Being unfamiliar with how Tasty Peach usually runs these things I had to dig around in the post comments a bit to find out the practical details. They say the pre-order will be happening “on our website” at 4 PM EST (1 PM Pacific), the price will be $25 USD, and they expect orders to ship out to customers by October 15th or 16th.
Edit: the pre-order is now live and available on the Meowchi Plush Werewolf product page.
I’m on more of a monstery werewolf kick these days so I won’t be jumping on this one, but I cannot deny that I want to squish this butt:
Thanks to Penningtonbeast and guyver47 for the link!