Category: Gaming & Collectibles

PCS “The Howling” exclusive statue now available for pre-order

A. Quinton — Oct. 11th 2016


That stunning two-foot-tall statue of The Howling‘s Eddie Quist from Pop Culture Shock is now available for pre-order from a variety of sources, but if you’re gonna get it, you’d be crazy not to get it direct from PCS. Their exclusive version has the same sticker price as other sites – $474.99 USD – but it comes with an alternate head (jaws closed, which is cool to see) and one of Eddie Quist’s smiley-face stickers. Plus, if you pay in full up front, you get 15% off.

Here are eight photos showing the werewolf statue’s different angles and details. For another 19(!) photos and more details, visit PCS. There are only 300 of this edition available, so act fast!









PCS Collectibles announces killer 1:4 “The Howling” werewolf statue

A. Quinton — Sep. 28th 2016


Here’s a first look at the upcoming 1:4 “The Howling” werewolf statue from PCS Collectibles, fresh out of their email newsletter (which I almost deleted out-of-hand because it led with another Street Fighter II statue instead of this beauty).

If there was a “Mount Rushmore” of cinematic werewolves, three portraits would be carved into it: Larry Talbot by Jack Pierce, David Kessler by Rick Baker and Eddie Quist by Rob Bottin. The first two have been merchandised in the past, but now, for the first time ever, PCS Collectibles is proud to present a 1:4 scale statue of Bottin’s seminal creature work from The Howling.

This gorgeous 24″ polystone statue captures Eddie Quist at his best, and will be available for pre-order at 3PM PST on Monday, October 10th. It’ll come in two versions, both priced at $474.99 USD:

  • the retail version, which will be limited to an unknown quantity, available through channels like Diamond and Sideshow Collectibles.
  • the PCS exclusive, limited to 300 pieces, available only through the PCS web site, and apparently exactly the same as the retail version except for the addition of a second, swappable head.

Here’s a (weirdly composited?) image from PCS showing the statue’s scale. Bloody Disgusting has an “exclusive” photo from an alternate angle, too. This thing looks incredible!

Ubisoft announces “Werewolves Within”, a virtual reality “Werewolf” game

A. Quinton — Sep. 15th 2016

Werewolves Within

On December 6th, Red Storm Entertainment is releasing Werewolves Within for Oculus Rift, HTC Vive and PlayStation VR. It’s a virtual reality version of the social engineering / social ostracization game Werewolf.

Werewolves Within is a fast-paced game of hidden roles and social deduction for five to eight players. In one game, a player might be a villager trying their hardest to cleanse the town of werewolves, while minutes later they could be the werewolf, lying and betraying friends in order to survive the vote.

I got excited at the potential, then watched the reveal trailer and remembered that Werewolf is mostly a game about sitting in a chair and pointing at people. If I’m going to play a virtual reality werewolf, the only furniture I want involved in the experience is the stack of overturned tables and bookshelves my victims use to try and barricade me out.

Thanks to Somnilux for the link!

Meet Lugarugan, the werewolf from Pokémon Sun and Moon

A. Quinton — Sep. 13th 2016


Disclaimer: I don’t know anything about Pokémon. I like Rowlet because the character design is basically “AQ in bird form”, and I’m watching Griffin McElroy’s Nuzlocke Challenge because I’ll watch or listen to anything Griffin does, but that’s the extent of my exposure. Anything that’s accurate here came from knowledgable friends, Bulbapedia or, and anything that’s incorrect is my fault.

corocoro10162-lugarugan-nightAccording to enthusiastic reports from online (thank you Sahoni, dog with glasses & nodnash, among others), we now have a Werewolf Pokémon Situation. Here’s what I’ve been able to put together, step-by-step, for Poké-nitwits like me.

  1. The upcoming 3DS games Pokémon Sun and Moonout on November 18th – are debuting a ton of new Pokémon, including a canine-like Rock-type called Rockruff. According to, a preview of Sun and Moon characters from a few months ago “hinted that Rockruff’s evolved form had a ‘secret’ separating it from other types of Pokémon”.
  2. got ahold of the October issue of CoroCoro, a Japanese children’s magazine which has exclusive rights to release little Pokémon sneak peeks. The magazine reveals that Rockruff evolves into a wolf-like Pokémon called Lugarugan – a name sure to set off alarm bells in any werewolf fan’s head.
  3. Lugarugan’s aforementioned “secret” seems to be that its appearance depends on whether it evolved during the game’s Day or Night periods. As depicted in Serebii’s scans of CoroCoro, Day-evolved Lugarugan looks like a quadrupedal wolf, but those that evolved at night look like a bipedal humanoid wolf – e.g. a werewolf. No further details about the difference between forms were given.

So there you have it – everything I’ve been given to know about Lugarugan, the werewolf Pokémon that’s blowing up Twitter, Tumblr and seemingly every other corner of the Internet. For a closer look at the CoroCoro scans and an English translation, visit these two posts. It would be disingenuous of me to say that I’m going to get into Pokémon because of Lugarugan, but I can’t deny feeling a twinge of FOMO at this news.

The best werewolf plush I’ve ever seen is now on Kickstarter

A. Quinton — Aug. 28th 2016


Let’s not mince words: Chloe Borders has designed the best plush werewolf I’ve ever seen, and I want him. This boy is so grumpy, cute and well-designed that I want three, in fact, and the only thing standing in my way is a 35-day Kickstarter campaign.

Writes Chloe (@ZennyBleats on Twitter):

For my first ever Kickstarter, and designed plush, I’d like to introduce the werewolf! The werewolf is 10 inches tall and made from soft minky fabric… All rewards are exclusive to this Kickstarter, so if you pledge, you can say you own something that’s one of a kind!

Chloe has a goal of $11,000 USD and she’s raised over 10% of that in the first few hours. Much like the other plush animal Kickstarter I’ve recently pledged to, this campaign is not bogged down with a ton of gimmicky extras. You can garnish your pledge with some werewolf stickers and/or buttons if you want, and there are some glow-in-the-dark stretch goals, but every pledge level above $5 is focussed on getting one (or more) of these boys into your house (and mine)!

Click over to the Kickstarter campaign for a look at the extras, and for your chance to get one of these werewolf plushes for an early-bird discount!


Turn into a werewolf whether you want to or not with your own Cursed Ring of Hircine

A. Quinton — Aug. 27th 2016


Hircine’s Ring is an artifact from Bethesda’s game Skyrim that gives the wearer a 10% chance to turn into a werewolf. If that sounds like something you wish you had, good news! Now you can walk around in real life with an expectant gleam in your eye (and on your finger). Bethesda’s online store is selling a replica of the Ring for $95, which is pretty cheap for something that randomly induces a lycanthropic transformation.

The real-life Hircine’s Ring is handmade in (ironic) solid sterling silver by RockLove Jewelry, presumably in limited quantities, since it’s already sold out in some sizes and close to selling out in others. It’s a little too ornate for my taste, but I’d wear one on each finger if it got results.

Thanks to SerivaTiger and Somnilux for the link!

“Werewolf Airline Simulator 2016”: serve, cook and kill as a werewolf with a chainsaw

A. Quinton — Aug. 4th 2016

Thank you, PDX Werewolf. Without your post, I wouldn’t have learned about Werewolf Airline Simulator 2016 until I checked my “transportation hospitality simulation game” feed, which I only do on alternate Septembers.

werewolf-chainsawThis OS X / Windows game came out of April’s “Ludum Dare”, a thrice-yearly game jam in which “developers from around the world spend a weekend creating games based on a theme suggested by the community”. WAS 2016 features a bow-chicka-wow-ow musical score, infuriatingly callous passengers, and very nice, very 70s artwork. Its authors, the mysterious and unknowable Pestel Crew, describe the game thusly:

Werewolf Airline have chosen you to become a flight attendant of a first shapeshifter only flight crew. This is a great achievement for any shapeshifter and this is a great example for younger generation of shapeshifters that whatever they dream of, they can achieve it.
Try to keep all passengers happy and not get fired in the process. Use the powers of chainsaw werewolf, skating beaver and cute raccoon! Serve, cook and kill for the glory of Ludum Dare. Just one thing to remember, this is a non smoking flight.

I played this game for 10 minutes and I’m not very good at it, but I’m already looking forward to the new transformation modes in the 2017 update and the Merman Cruise Ship DLC.

Making your own silver bullets in your basement with a buddy

A. Quinton — Jul. 23rd 2016


Two guys from the “making neat stuff and blowing it up” zone of YouTube are here in this video to exercise one of science’s primary directives: doing a thing not because you need to, but because you can, and it’ll be fun.

Grant Thompson – “The King of Random” and Cody of Cody’s Lab collaborate to fabricate some “fully-functional werewolf deterrent”: homemade silver bullets.

I liked watching this process because while both guys are clearly skilled, they didn’t edit out the technical problems, and they didn’t try to hide the fact that the results, while quite functional, weren’t Adam Savage-level perfect. Perfection isn’t required when you’re experimenting or making something cool!

My thanks to friend and colleague William K, who was worried that sharing this video with me might lead to reprisals from “the werewolf community.” Nah, William, it’s fine! I’m sure the werewolves out there are glad to know that anyone wanting to make their own silver bullets runs the risk of pouring molten silver all over their hands.

Jack & David “American Werewolf” figures from Pop Culture Shock

A. Quinton — Apr. 25th 2016


Via The Toyark, here’s the only psychic damage I’ve sustained this year from visible proof of werewolf stuff I missed by not being at Monsterpalooza again.

Pop Culture Shock announced a range of new figures, including An American Werewolf in London‘s unlucky backpackers Jack Goodman & David Kessler. From PCS’s newsletter, which I’m still not subscribed to:

12″ Jack & David Figures from An American Werewolf in London!
We are still working on getting the likeness right for the David Naughton figure so please dont judge too harshly just yet!

It’s a testament to the sculptor’s skill that I went from “who cares about figures of two floppy-haired dorks in puffy coats who don’t listen to advice re: moors, and staying off them” to “these look extremely cool” in under 60 seconds.

No news yet on release dates, but if you sign up for their newsletter (which, by this point in the post, I can confirm that I have done) you’ll get details as they become available.

If you’re more interested in the version of David Kessler that eats motherfuckers, PCS has you covered there too: the massive 1:4 scale “Kessler Wolf” statue I told you about last summer is now available for preorder.


Inhabit a werewolf in illustrated musical game “Wailing Heights” from Outsider Games

A. Quinton — Apr. 12th 2016

A few days ago I put out a call for submissions to a music-themed issue of the werewolf magazine I edit, and in a pleasant coincidence, I received links from readers to two music-related werewolf projects that are definitely worth your time.

First up, a game. Reader Jake Underwood alerted me to the upcoming Windows / OS X Outsider Games release Wailing Heights, a “body-hopping, musical adventure set in a horrific hamlet of monsters”, “home to the likes of vegan werewolves, hipster vampires, soulful zombies” with “glorious 2D artwork from a host of illustrious comic book talent” and a story by Hector: Badge of Carnage writer Kevin Beimers.

The game features an “original soundtrack of indie, pop, soul and country tunes” but I couldn’t find much on which band(s) are handling the music. According to the game’s development blogThe Aos Sí are “providing the jazzy, soulful music of Ada Z and the Zom Bs”, a band that performs in one of the town’s bars. The music in the trailer sounds interesting and period-appropriate.

This is a game about music but it looks incredible. The in-game art and cut scenes are rendered in feverish comic book detail by artists like John McFarlane (The Revenants), Glenn Fabry (Preacher), John McCrea (Hitman), PJ Holden (Judge Dredd) and Ruairí Coleman (Turok: Dinosaur Hunter). This interview with Coleman hints at a lot of unlockable in-game comics that explore the backstories of Wailing Heights’ resident zombies, vampires and werewolves. There’s a lot to explore in Wailing Heights, but I would be happy to just chill out in this werewolf bar.


With a release date of “Spring 2016”, Wailing Heights should be available to play sometime in the next two months. You can follow its development on Steam, the development blog, or the Outsider Games Facebook or Twitter accounts.

I have another music-related item to share, but I have to watch it first!