Moonman

A. Quinton — Mar. 19th 2015

One of the great things about running a site with an editorial board of one (consisting of me) is I get to post about anything I think is noteworthy or cool, even if it’s only connected to werewolves by the thinnest thread. That’s why I can tell you about the game Moonman.

It’s a “procedurally-generated adventure game for PC, Mac and Linux” by Ben Porter, with music by Aliceffekt and additional content by Gio Lobato and Alex McDonald. It’s still in development and due out later this year. I watched the beautifully evocative trailer four times yesterday, and much like the trailer for Crawl, it’s a bittersweet reminder of how little time I make to relax and actually play a game now and then. Also, I clearly have a thing for pixels.

Moonman was the subject of a successful Kickstarter campaign, and you can still pre-order the game for $8.00 (or $20.00 if you also want access to the alpha and the wonderful OST). Check out the web site for purchase links and way more information, including an image-packed media kit and a development blog.

So what’s the werewolf connection? Two months ago, illustrator Sandy Gordon posted this werewolf transformation animation on Tumblr:

I spent more time than I care to admit trying to figure out if this was from the game itself. After all, the game trailer and Kickstarter page show that you can take on a number of different guises, each with different powers. Sadly, I didn’t find anything about being able to destroy your enemies from within by liquifying yourself and turning into a huge werewolf inside them. Sandy’s rad animation is most likely fanart, but much like the game it’s a tribute to, it deserves to be seen and I’m happy to share it!