A. Quinton — Jul. 20th 2012
Sang-Froid: Tales of Werewolves is a hybrid action / strategy / tower defence game being developed by Quebec-based Artifice Studio. It’s slated for a Windows release sometime this summer. From the press release:
Artifice Studio Inc. is pleased to announce their upcoming PC game Sang-Froid: Tales of Werewolves. Sang-Froid is set in a legendary 19th century Canada, and offers innovative gameplay mechanics mixed with a captivating narrative co-written with acclaimed author Bryan Perro.
Created in the spirit of the Indie Game movement, Sang-Froid combines elements from both action and strategy games in other to create a unique experience inspired by genres such as tower defence, 3rd person action games and RPGs. The player will control one of the two O’Carroll brothers in the forest of Wolvesvale. Night after night, they must defend their cabin from the hordes of werewolves, will o’ the wisps, and other creatures, all derived from Canadian and Amerindian legends. In order to survive, the player must outwit his enemies by strategically placing traps in the forest and lure them to their doom with the help of some bait and the wind. The player can also count on a large variety of muskets and axes to heroically fight back the creatures.
I’m ethically opposed to games where the point is to kill werewolves instead of killing as a werewolf, but the “werewolves circling the campfire” scene in this gameplay trailer won me over. I love games that combine resource management with the construction of lethal Rube Goldberg-style defences (shout-out to my Warcraft 3 pals). If Artifice releases an OS X or Xbox Marketplace version, I’ll definitely be picking up a copy of Sang-Froid. I have to admit, though – most of my setups will probably involve the O’Carroll brothers getting fucked over when they least expect it.